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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="Nonlethal Force" data-source="post: 4692390" data-attributes="member: 35788"><p>Okay, I'll choose the psionic version of the wizard. (yeah, I know. Not the same. But, ignore my post if that bothers you. And as a concession since I broke the OP's class restriction, it'll just be SRD)</p><p></p><p>For this character, I really only need two feats to make the character massive. Granted, the character would have plenty of the normal weaknesses. But they would be massive in what they could do.</p><p></p><p>1: Psionic Body</p><p>2: Psionic Talent (2)</p><p>3: Psionic Talent (3)</p><p>4: Psionic Talent (4)</p><p>5: Psionic Talent (5)</p><p>6: Psionic Talent (6)</p><p>7: Psionic Talent (7)</p><p>8: Psionic Talent (8)</p><p>9: Psionic Talent (9)</p><p>10: Psionic Talent (10)</p><p>11: Psionic Talent (11)</p><p></p><p>Essentially, this level 1 manifester starts with 65 PP (plus racial bonus and bonus for manifesting stat). There is no worry about this character ever needing to rest before the rest of the party is ready to rest.</p><p></p><p>Oh, and they also start with a bonus 22 HP due to Psionic Body. That doesn't count the d4+CON. Not bad for a first level manifester.</p><p></p><p>Mind you, this is one reason that giving bonus feats in a system where feats were meant to be more limited can be dangerous. Psionics rules are balanced when used in the system it is designed for. But in the wrong hands, it can get crazy! And again ... I know the OP didn't allow psionics as written. But I just wanted to post this anyway.</p><p></p><p>Certainly therearemore creative things to do. But the escalating nature of Psionic Talent makes this fun!</p></blockquote><p></p>
[QUOTE="Nonlethal Force, post: 4692390, member: 35788"] Okay, I'll choose the psionic version of the wizard. (yeah, I know. Not the same. But, ignore my post if that bothers you. And as a concession since I broke the OP's class restriction, it'll just be SRD) For this character, I really only need two feats to make the character massive. Granted, the character would have plenty of the normal weaknesses. But they would be massive in what they could do. 1: Psionic Body 2: Psionic Talent (2) 3: Psionic Talent (3) 4: Psionic Talent (4) 5: Psionic Talent (5) 6: Psionic Talent (6) 7: Psionic Talent (7) 8: Psionic Talent (8) 9: Psionic Talent (9) 10: Psionic Talent (10) 11: Psionic Talent (11) Essentially, this level 1 manifester starts with 65 PP (plus racial bonus and bonus for manifesting stat). There is no worry about this character ever needing to rest before the rest of the party is ready to rest. Oh, and they also start with a bonus 22 HP due to Psionic Body. That doesn't count the d4+CON. Not bad for a first level manifester. Mind you, this is one reason that giving bonus feats in a system where feats were meant to be more limited can be dangerous. Psionics rules are balanced when used in the system it is designed for. But in the wrong hands, it can get crazy! And again ... I know the OP didn't allow psionics as written. But I just wanted to post this anyway. Certainly therearemore creative things to do. But the escalating nature of Psionic Talent makes this fun! [/QUOTE]
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Which 11 feats would you pick for a 1st level character if ... ?
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