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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4692564" data-attributes="member: 2020"><p>For example, I was thinking of the Rohirrim (and the real life Mongols) who could shoot arrows from a running horse. Now, I would *not* call that an easy thing to do, especially if the rider is in armor! </p><p> Remember that scene in The Two Towers, where that guy turns around and shoots *backwards* from a galloping horse, as they slaughter the Uruk-Hai?</p><p> How could we create a character like that, using the 11 feats?</p><p></p><p> Just from the PHB, it seems the rider would need his 4 ranks in Ride (plus a very high stat to help out), and:</p><p></p><p> - Alertness (anyone riding a horse at high speed would need this, since horseback riding is so dangerous, both to the rider and horse. Charging around on horseback is almost suicidally dangerous, even when you are not wearing armor and fighting.)</p><p> - Endurance (this is a *fighter.* He is expected to go the distance. And as a horseback rider, he's had to intensively practice this exhaustive skill.)</p><p> - Iron Will (again, this is a *fighter.* He's trained to endure hardship, pain, to fight while in pain, to take care of his horse under duress, etc.)</p><p> - Lightning Reflexes (if he's going to be firing arrows, holding onto his horse only with his legs, you'd expect this guy to be trained with his reflexes. And things happen fast in combat, when you are galloping around on a horse. Of course he needs trained reflexes, even if his reflexes were normally fast.)</p><p> </p><p> - Blind-Fight (this is not about fighting in the 'dark.' It is about fighting in the chaos of an all out melee. Visibility isn't exactly good when you are caught in the midst of a melee. Being on horseback helps, but what if it's cloudy? Raining? Snowing? Sunset or sunrise? Smoky? Partial cover for the enemy or he's hiding in cover himself? And if he's thrown off his horse, visibility is greatly restricted when several people are towering over him, blocking out the light, trying to smite him. In the film, the Rohirrim attacked at night.)</p><p> - Expertise (he must have this feat to have Shot on the Run, below)</p><p> - Improved Initiative (this is a result of trained reflexes. If he's so trained he can fire arrows from a galloping horse, he should be trained enough to react quickly in combat.)</p><p> - Dodge (this penalty feat accrues as a result of his combat training.)</p><p></p><p> That's 10 feats, so far. He only has 1 feat left. Not enough. I'll have to give him the 2 drawbacks (for 6 more feats) so he'll have enough feats for what I'm trying to create.</p><p> So now, he has 7 more feats to choose from.</p><p></p><p> - Mounted Combat (he has the ride skill, and now he can protect his horse - hopefully.)</p><p> - Mounted Archery (obviously)</p><p> - Trample (if the Rohirrim could do it, why not our fighter?)</p><p> - Point Blank Shot (he's going to need it. He still has all those penalties.)</p><p> - Precise Shot (also something he's going to need in the thick of combat.)</p><p> - Shot on the Run (this gives him that Rohirrim-type ability. He can now fire from the moving horse, free to move and fire, fire and move, or move-fire-more.)</p><p> - Weapon Focus, Short Bow (obviously.)</p><p></p><p> There's a stab at the concept.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4692564, member: 2020"] For example, I was thinking of the Rohirrim (and the real life Mongols) who could shoot arrows from a running horse. Now, I would *not* call that an easy thing to do, especially if the rider is in armor! Remember that scene in The Two Towers, where that guy turns around and shoots *backwards* from a galloping horse, as they slaughter the Uruk-Hai? How could we create a character like that, using the 11 feats? Just from the PHB, it seems the rider would need his 4 ranks in Ride (plus a very high stat to help out), and: - Alertness (anyone riding a horse at high speed would need this, since horseback riding is so dangerous, both to the rider and horse. Charging around on horseback is almost suicidally dangerous, even when you are not wearing armor and fighting.) - Endurance (this is a *fighter.* He is expected to go the distance. And as a horseback rider, he's had to intensively practice this exhaustive skill.) - Iron Will (again, this is a *fighter.* He's trained to endure hardship, pain, to fight while in pain, to take care of his horse under duress, etc.) - Lightning Reflexes (if he's going to be firing arrows, holding onto his horse only with his legs, you'd expect this guy to be trained with his reflexes. And things happen fast in combat, when you are galloping around on a horse. Of course he needs trained reflexes, even if his reflexes were normally fast.) - Blind-Fight (this is not about fighting in the 'dark.' It is about fighting in the chaos of an all out melee. Visibility isn't exactly good when you are caught in the midst of a melee. Being on horseback helps, but what if it's cloudy? Raining? Snowing? Sunset or sunrise? Smoky? Partial cover for the enemy or he's hiding in cover himself? And if he's thrown off his horse, visibility is greatly restricted when several people are towering over him, blocking out the light, trying to smite him. In the film, the Rohirrim attacked at night.) - Expertise (he must have this feat to have Shot on the Run, below) - Improved Initiative (this is a result of trained reflexes. If he's so trained he can fire arrows from a galloping horse, he should be trained enough to react quickly in combat.) - Dodge (this penalty feat accrues as a result of his combat training.) That's 10 feats, so far. He only has 1 feat left. Not enough. I'll have to give him the 2 drawbacks (for 6 more feats) so he'll have enough feats for what I'm trying to create. So now, he has 7 more feats to choose from. - Mounted Combat (he has the ride skill, and now he can protect his horse - hopefully.) - Mounted Archery (obviously) - Trample (if the Rohirrim could do it, why not our fighter?) - Point Blank Shot (he's going to need it. He still has all those penalties.) - Precise Shot (also something he's going to need in the thick of combat.) - Shot on the Run (this gives him that Rohirrim-type ability. He can now fire from the moving horse, free to move and fire, fire and move, or move-fire-more.) - Weapon Focus, Short Bow (obviously.) There's a stab at the concept. [/QUOTE]
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