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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="Edena_of_Neith" data-source="post: 4704185" data-attributes="member: 2020"><p>Here is an effort at a wizard who is also a warrior.</p><p> She comes from a background where her mentor (or school) threw everything but the kitchen sink at her. She's been through the School of Hard Knocks, at is were, as they tried to prepare her for a life of fighting, winning by any and all means possible.</p><p> She begins with the 11 feats, plus 6 for 2 drawbacks, and she has:</p><p></p><p> Simple Weapon Proficiency</p><p> Martial Weapon Proficiency</p><p> Exotic Weapon Proficiency (Bastard Sword)</p><p> Monkey Grip (as an almost supernatural ability, granted magically to her by her mentor/school, in an effort to aid her in wielding her 4 1/2 foot long weapon deftly ... she, herself, is only 5 1/2 feet tall)</p><p> Armor Proficiency, Light</p><p> Armor Proficiency, Medium</p><p> Armor Proficiency, Heavy (the dice rolls are random, but her mentor/school doesn't think in these terms: if she can't figure out how to cast her spells in gauntlets, after all that training, it is her problem and *her* failure)</p><p> Ambidexterity</p><p> Blind-Fight</p><p> Combat Reflexes</p><p> Improved Initiative (trained to be fast, not innate)</p><p> Improved Unarmed Strike</p><p> Quick Draw</p><p> Two Weapon Fighting</p><p> </p><p> (Note that Weapon Finesse (Short Sword) will be taken when her BAB is +1)</p><p></p><p> Combat Casting (obviously)</p><p> Spell Focus - Invocation/Evocation (3.0 version, trained to make focused, crushing assaults with her spells)</p><p> Spell Focus - Necromancy (3.0 version, she is being trained to kill things ...)</p><p> Spell Focus - Enchantment/Charm (3.0 version)</p><p></p><p> With her 17 dexterity, she has a +3 bonus from that stat, so her Initiative is +7.</p><p> She will cast her spells, and hopefully the Spell Focus will enable them to destroy the enemy.</p><p> If that does not work, she will be ready with bastard sword and short sword, with only minor penalties for each weapon ( - 1 and - 1 ?) </p><p> Wearing plate armor, hopefully she can strike down the foe before they strike her down (with 14 strength, she can manage the heavy plate armor.) </p><p></p><p> When her spells are exhausted, she is ready as a backup fighter, ready to leap into the fray, getting close and personal with the foe. She wields her heavy bastard sword with the ease and grace of a rapier thanks to Monkey Grip, and her short sword is ready for a nasty stab at any opening (with Weapon Finesse, she will gain a +3 to her BAB with it.)</p><p></p><p> She does not have many hit points, but she threw Regenerate on herself that morning (from Polyhedron #24 (or #27), 2nd Edition, brought forward to 3rd Edition, works as per the Ring of Regeneration), it lasts 12 hours, and she is not worried. (She has an extra spell for Intelligence, and it's Sleep, or Charm Person, or something appropriately nasty for a 1st level spell.)</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 4704185, member: 2020"] Here is an effort at a wizard who is also a warrior. She comes from a background where her mentor (or school) threw everything but the kitchen sink at her. She's been through the School of Hard Knocks, at is were, as they tried to prepare her for a life of fighting, winning by any and all means possible. She begins with the 11 feats, plus 6 for 2 drawbacks, and she has: Simple Weapon Proficiency Martial Weapon Proficiency Exotic Weapon Proficiency (Bastard Sword) Monkey Grip (as an almost supernatural ability, granted magically to her by her mentor/school, in an effort to aid her in wielding her 4 1/2 foot long weapon deftly ... she, herself, is only 5 1/2 feet tall) Armor Proficiency, Light Armor Proficiency, Medium Armor Proficiency, Heavy (the dice rolls are random, but her mentor/school doesn't think in these terms: if she can't figure out how to cast her spells in gauntlets, after all that training, it is her problem and *her* failure) Ambidexterity Blind-Fight Combat Reflexes Improved Initiative (trained to be fast, not innate) Improved Unarmed Strike Quick Draw Two Weapon Fighting (Note that Weapon Finesse (Short Sword) will be taken when her BAB is +1) Combat Casting (obviously) Spell Focus - Invocation/Evocation (3.0 version, trained to make focused, crushing assaults with her spells) Spell Focus - Necromancy (3.0 version, she is being trained to kill things ...) Spell Focus - Enchantment/Charm (3.0 version) With her 17 dexterity, she has a +3 bonus from that stat, so her Initiative is +7. She will cast her spells, and hopefully the Spell Focus will enable them to destroy the enemy. If that does not work, she will be ready with bastard sword and short sword, with only minor penalties for each weapon ( - 1 and - 1 ?) Wearing plate armor, hopefully she can strike down the foe before they strike her down (with 14 strength, she can manage the heavy plate armor.) When her spells are exhausted, she is ready as a backup fighter, ready to leap into the fray, getting close and personal with the foe. She wields her heavy bastard sword with the ease and grace of a rapier thanks to Monkey Grip, and her short sword is ready for a nasty stab at any opening (with Weapon Finesse, she will gain a +3 to her BAB with it.) She does not have many hit points, but she threw Regenerate on herself that morning (from Polyhedron #24 (or #27), 2nd Edition, brought forward to 3rd Edition, works as per the Ring of Regeneration), it lasts 12 hours, and she is not worried. (She has an extra spell for Intelligence, and it's Sleep, or Charm Person, or something appropriately nasty for a 1st level spell.) [/QUOTE]
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