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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="A Powerful Necromanc" data-source="post: 4708504" data-attributes="member: 82840"><p>I choose...</p><p> </p><p> <strong>Name:</strong> Zera Albrack</p><p> </p><p> <strong>Race:</strong></p><p> Human (PRB): +2 assigned to str, favoured class: bard </p><p> </p><p> <strong>Class:</strong></p><p> Bard (PRB)</p><p> </p><p> <strong>Drawbacks:</strong></p><p> Poor reflexes,</p><p> Inattentive</p><p> </p><p> <strong>Stats:</strong> Strength, constitution, dexterity are most important (in that order). Nothing else matters in the slightest.</p><p> </p><p> <strong>Traits:</strong> adopted [choose the halfling +1 thrown weapon/sling bonus]</p><p> Armor expert (PCT)</p><p> </p><p> <strong>Feats:</strong></p><p> Throw anything [no -4 to improvised thrown weapons] (PRB)</p><p> Arcane Strike [+1 damage, damage considered magic] (PRB)</p><p> Brutal Throw [Strength to attack rolls with improvised weapons] (CA)</p><p> Natural Heavyweight (double carrying capacity) (Planar)</p><p> Poison Immunity [Choosen immunity: Black Lotus Extract] (BVD)</p><p> Point blank shot</p><p> Intimidating prowess [Strength to intimidate instead of charisma] (PRB)</p><p> Wiling deformity [+2 on intimidate checks]</p><p>Deformity (eyes) [See invisibility, one minute] (BVD)</p><p>Deformity (Face) [+2 intimidate, +2 diplomacy with evil creatures] (BVD)</p><p>Improved initiative</p><p>Danger sense [reroll initiative, take best result] (Complete adventurer)</p><p>Lucky start [reroll initiative, take second] (complete scoundrel)</p><p>Luck of Heroes [+1 all saves, +1 AC] (hell if I remember)</p><p>Iron Will</p><p>Lightning Reflexes</p><p>Greater Fortitude</p><p></p><p>Stats (3d6, reroll once. Assign)</p><p>Strength: 20 (+5) Dexterity: 16 Constitution: 16 Intelligence: 13 Wisdom: 6 Charisma: 15</p><p><strong></strong></p><p><strong>Class abilities:</strong> Bardic Knowledge (Chosen: Local), Bardic Performance, cantrips, countersongs, distraction, fascinate, inspire courage +1</p><p></p><p><strong>Skills: </strong>Bluff +6 diplomacy +6 perform (Flute) +8 (MW instrument) Knowledge (history) +5 Knowlege (arcana) +5 Knowledge (the planes) +5 Intimidate +10 Knowledge (religion) + 5 Knowledge (local) +2</p><p></p><p><strong>Spells known:</strong></p><p><strong></strong><u>Oth</u></p><p><u></u> Daze</p><p>Flare</p><p>Dancing Lights</p><p>Know Direction</p><p></p><p><u>1st</u></p><p><u></u>Cure light wounds</p><p>Feather Fall</p><p><u></u></p><p><u>Per day</u></p><p>1st: 2</p><p></p><p>Background: Zera, The Shadow Bard, quickly became well known not for his storytelling or musical talent. But rather his calm, sadistic demeaner present in day-to-day life. Be it slaughtering a village of innocents, or simply relaxing in the torture chamber with a victim or two.</p><p></p><p>He learned, at a young age, that weapons are easily sundered, and thus preferred to throw any nearby objects. Mugs, large rocks, gnomes, anything he could get his hands on.</p><p></p><p>Over the years, from living in the poisoned wastes of his mistress, he's gained resistance (and even immunity) to some of the nastiest poisons and effects in the world.</p><p></p><p>I will finish his gear/etc when I'm less comatose.</p></blockquote><p></p>
[QUOTE="A Powerful Necromanc, post: 4708504, member: 82840"] I choose... [B]Name:[/B] Zera Albrack [B]Race:[/B] Human (PRB): +2 assigned to str, favoured class: bard [B]Class:[/B] Bard (PRB) [B]Drawbacks:[/B] Poor reflexes, Inattentive [B]Stats:[/B] Strength, constitution, dexterity are most important (in that order). Nothing else matters in the slightest. [B]Traits:[/B] adopted [choose the halfling +1 thrown weapon/sling bonus] Armor expert (PCT) [B]Feats:[/B] Throw anything [no -4 to improvised thrown weapons] (PRB) Arcane Strike [+1 damage, damage considered magic] (PRB) Brutal Throw [Strength to attack rolls with improvised weapons] (CA) Natural Heavyweight (double carrying capacity) (Planar) Poison Immunity [Choosen immunity: Black Lotus Extract] (BVD) Point blank shot Intimidating prowess [Strength to intimidate instead of charisma] (PRB) Wiling deformity [+2 on intimidate checks] Deformity (eyes) [See invisibility, one minute] (BVD) Deformity (Face) [+2 intimidate, +2 diplomacy with evil creatures] (BVD) Improved initiative Danger sense [reroll initiative, take best result] (Complete adventurer) Lucky start [reroll initiative, take second] (complete scoundrel) Luck of Heroes [+1 all saves, +1 AC] (hell if I remember) Iron Will Lightning Reflexes Greater Fortitude Stats (3d6, reroll once. Assign) Strength: 20 (+5) Dexterity: 16 Constitution: 16 Intelligence: 13 Wisdom: 6 Charisma: 15 [B] Class abilities:[/B] Bardic Knowledge (Chosen: Local), Bardic Performance, cantrips, countersongs, distraction, fascinate, inspire courage +1 [B]Skills: [/B]Bluff +6 diplomacy +6 perform (Flute) +8 (MW instrument) Knowledge (history) +5 Knowlege (arcana) +5 Knowledge (the planes) +5 Intimidate +10 Knowledge (religion) + 5 Knowledge (local) +2 [B]Spells known: [/B][U]Oth [/U] Daze Flare Dancing Lights Know Direction [U]1st [/U]Cure light wounds Feather Fall [U] Per day[/U] 1st: 2 Background: Zera, The Shadow Bard, quickly became well known not for his storytelling or musical talent. But rather his calm, sadistic demeaner present in day-to-day life. Be it slaughtering a village of innocents, or simply relaxing in the torture chamber with a victim or two. He learned, at a young age, that weapons are easily sundered, and thus preferred to throw any nearby objects. Mugs, large rocks, gnomes, anything he could get his hands on. Over the years, from living in the poisoned wastes of his mistress, he's gained resistance (and even immunity) to some of the nastiest poisons and effects in the world. I will finish his gear/etc when I'm less comatose. [/QUOTE]
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