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Which 11 feats would you pick for a 1st level character if ... ?
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4711318" data-attributes="member: 19675"><p>That was noted in that poster's original post- I just edited it out.</p><p></p><p>I just basically brought it up again to show that certain build types can show up all over the place.</p><p></p><p></p><p>There is that!</p><p>Essentially, its the same reason for going with the Draconic Breath feat, only because its a reserve feat, its slightly less powerful per use, but you don't use up spell slots to power it...</p><p></p><p>Of course, this inspires me somewhat...</p><p></p><p>1) Draconic Heritage (Red Dragon)</p><p>2) Draconic Breath</p><p>3) Draconic Resistance (CompArc)</p><p>4) Draconic Power (+1CL and +1DC to Fire spells)</p><p>5) Draconic Flight</p><p>6) Weapon Focus: Ranged Touch attacks</p><p>7) Ability Focus: Breath Weapon (Monster Manual)</p><p>8) Wild Talent</p><p>9) Fiery Burst</p><p>10) Spellfire (Forgotten Realms, Magic of Faerun)</p><p>11) Arcane Strike (CompWar)</p><p></p><p>You get this PC into the Pyrokinetic PrCl quickly and you have the beginning approximation of the Human Torch.</p><p></p><p></p><p></p><p>Actually, I see very few of those feats chosen in campaigns- the obvious exceptions being the ones for ranged combat. Those are always chosen by "archer' types because the rules pretty much dictate you need them to be effective.</p><p></p><p>IOW, I think its probably more indicative of your personal playstyle.</p><p></p><p>Not that there aren't over- and underpowered feats.</p><p></p><p>And at this point in 3.X history, some are not so much underpowered as they're just the (weak) gateway feats to certain chains (that didn't get rectified by WotC until later books).</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4711318, member: 19675"] That was noted in that poster's original post- I just edited it out. I just basically brought it up again to show that certain build types can show up all over the place. There is that! Essentially, its the same reason for going with the Draconic Breath feat, only because its a reserve feat, its slightly less powerful per use, but you don't use up spell slots to power it... Of course, this inspires me somewhat... 1) Draconic Heritage (Red Dragon) 2) Draconic Breath 3) Draconic Resistance (CompArc) 4) Draconic Power (+1CL and +1DC to Fire spells) 5) Draconic Flight 6) Weapon Focus: Ranged Touch attacks 7) Ability Focus: Breath Weapon (Monster Manual) 8) Wild Talent 9) Fiery Burst 10) Spellfire (Forgotten Realms, Magic of Faerun) 11) Arcane Strike (CompWar) You get this PC into the Pyrokinetic PrCl quickly and you have the beginning approximation of the Human Torch. Actually, I see very few of those feats chosen in campaigns- the obvious exceptions being the ones for ranged combat. Those are always chosen by "archer' types because the rules pretty much dictate you need them to be effective. IOW, I think its probably more indicative of your personal playstyle. Not that there aren't over- and underpowered feats. And at this point in 3.X history, some are not so much underpowered as they're just the (weak) gateway feats to certain chains (that didn't get rectified by WotC until later books). [/QUOTE]
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Which 11 feats would you pick for a 1st level character if ... ?
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