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General Tabletop Discussion
*Pathfinder & Starfinder
Which 16 array would you recomend
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<blockquote data-quote="eamon" data-source="post: 5031407" data-attributes="member: 51942"><p>This. For players that don't like optimizing, I recommend as high as possible primary/secondary stats, for those that do; somewhat lower. It may seem like you're reducing spread when you limit point buy like that, but in 4e the primary stat matters most, and most crucially it's quite tricky to get much value out of tertiary or lower stats. In practice, that means those that spend time to tweak it out get an advantage from those lower stats, whilst those that don't might as well just have a high primary/secondary.</p><p></p><p>In any case, the real risk when allowing point buy of die-rolled characters isn't that strong characters get much too strong - that's very hard to achieve - it's that weak characters get gimped by choosing or rolling terrible primary/secondary stats - and then not picking a race which raises them, say.</p><p></p><p>All in all, the game's pretty balanced - if you impress upon them the importance of having actually decent primary/secondary stats, there's not much that can go wrong. And even if something does, is that such a problem? It's part of the learning experience; let em rebuild or change character.</p></blockquote><p></p>
[QUOTE="eamon, post: 5031407, member: 51942"] This. For players that don't like optimizing, I recommend as high as possible primary/secondary stats, for those that do; somewhat lower. It may seem like you're reducing spread when you limit point buy like that, but in 4e the primary stat matters most, and most crucially it's quite tricky to get much value out of tertiary or lower stats. In practice, that means those that spend time to tweak it out get an advantage from those lower stats, whilst those that don't might as well just have a high primary/secondary. In any case, the real risk when allowing point buy of die-rolled characters isn't that strong characters get much too strong - that's very hard to achieve - it's that weak characters get gimped by choosing or rolling terrible primary/secondary stats - and then not picking a race which raises them, say. All in all, the game's pretty balanced - if you impress upon them the importance of having actually decent primary/secondary stats, there's not much that can go wrong. And even if something does, is that such a problem? It's part of the learning experience; let em rebuild or change character. [/QUOTE]
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Community
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Which 16 array would you recomend
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