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General Tabletop Discussion
*Pathfinder & Starfinder
Which 16 array would you recomend
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5031766" data-attributes="member: 82106"><p>I think this whole idea is flawed.</p><p></p><p>First it rests on the premise that only optimizers boost stats above 16. This is simply not true. In fact smart optimizers are exactly the people that often pick a 16 primary. Secondly it rests on theory that 18 is better than 16. This also is not true. Some class/race combinations are better with a 16, some with an 18, and some with a 20. All restricting people to a 16 does is make it impossible to get a 20 post-racial, which just removes or reduces the effectiveness of a few specific builds. </p><p></p><p>The MAJOR effect of this rule will be to dramatically narrow the good choices of race/class. If I have to take a 16 and want to play a class that works well with an 18 and doesn't have a racial bonus in the prime req I am now basically disallowed from that class. Since optimizers are not usually the people that build these off choices it won't do anything to deter them.</p><p></p><p>Overall the result of using this rule will not be to even out characters. They are already very even in 4e. It will just make less interesting choices exist. I think you'll get a lot more mileage out of simply writing up a quick 2-3 paragraph note on things that are bad ideas in 4e, like having a primary below 16 and pointing out that generally an 18 is a good thing and that a 20 usually hurts more than it helps. I think that'll go a lot further than basically arbitrary restrictions towards insuring that most PCs are around the middle of their power range, at least with respect to stats.</p><p></p><p>So much more goes into building a highly effective character than stat choices however that really even the best choices made by all players will have only limited effect. Choosing good synergistic powers, feats, etc and making sure the party knows how to use them all well together in combination is far more important than a point or two of stat allocation.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5031766, member: 82106"] I think this whole idea is flawed. First it rests on the premise that only optimizers boost stats above 16. This is simply not true. In fact smart optimizers are exactly the people that often pick a 16 primary. Secondly it rests on theory that 18 is better than 16. This also is not true. Some class/race combinations are better with a 16, some with an 18, and some with a 20. All restricting people to a 16 does is make it impossible to get a 20 post-racial, which just removes or reduces the effectiveness of a few specific builds. The MAJOR effect of this rule will be to dramatically narrow the good choices of race/class. If I have to take a 16 and want to play a class that works well with an 18 and doesn't have a racial bonus in the prime req I am now basically disallowed from that class. Since optimizers are not usually the people that build these off choices it won't do anything to deter them. Overall the result of using this rule will not be to even out characters. They are already very even in 4e. It will just make less interesting choices exist. I think you'll get a lot more mileage out of simply writing up a quick 2-3 paragraph note on things that are bad ideas in 4e, like having a primary below 16 and pointing out that generally an 18 is a good thing and that a 20 usually hurts more than it helps. I think that'll go a lot further than basically arbitrary restrictions towards insuring that most PCs are around the middle of their power range, at least with respect to stats. So much more goes into building a highly effective character than stat choices however that really even the best choices made by all players will have only limited effect. Choosing good synergistic powers, feats, etc and making sure the party knows how to use them all well together in combination is far more important than a point or two of stat allocation. [/QUOTE]
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Which 16 array would you recomend
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