Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Which 3.5 class do you think is the weakest?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="atra2" data-source="post: 1619112" data-attributes="member: 10914"><p><strong>Paladin is the weakest</strong></p><p></p><p>If you think rogues are weak, consider that depending on the campaign,</p><p>mounted combat might not be around much, so the bonded mount is either</p><p>very powerful (ride-by attack, spirited charge) or you never get to make</p><p>a charge.</p><p></p><p>Paladins are versatile, like rangers, but still only get 2 skill points a level.</p><p></p><p>Now, if you're fighting foes vulnerable to Smites, things start looking</p><p>better, but:</p><p></p><p>Consider being barbarian2/fighter8 w/ extra rage feat, so you can rage</p><p>3 battles a day.</p><p></p><p>Paladins are very attractive from an RP standpoint, but they have no</p><p>ability choices, just like 3e monks.</p><p></p><p>At minimum, a paladin is another plate armor guy w/ power attack, but has</p><p>too many stat demands compared to the fighter or bbn/fighter.</p><p></p><p>He does fill that plate armor w/ lots of HP role well though, and I have seen</p><p>one person build a paladin w/ 8 wisdom, cranking strength and doing</p><p>everything he could to be a melee monster.</p><p></p><p>Bards may not be powerful, but their versatility, like a ranger's, puts the</p><p>paladin to shame.</p><p></p><p>Paladin could easily have 4 skill points/level and not be overpowered.</p><p></p><p>I feel the guy who said rogues, but you have to think of them as versatile</p><p>first, and strongly consider the spring attack feat chain so that as a rogue,</p><p>you do not have to sit there and take the monster's full attack routine if it's</p><p>too dangerous.</p><p></p><p>The 11 classes can be divided into Power and Versatility camps:</p><p></p><p>Power</p><p>------</p><p>Fighter</p><p>Barbarian</p><p>Wizard</p><p>Cleric</p><p>Druid</p><p>Sorceror</p><p></p><p>Versatility</p><p>---------</p><p>Bard</p><p>Monk</p><p>Paladin</p><p>Ranger</p><p>Rogue</p><p></p><p>Fighter feats work vs. everything. Barbarian Rage works vs. everything.</p><p>Paladin smite doesn't work vs. non-evil (animals, aberrations, oozes, etc).</p><p>Ranger favored enemy doesn't work vs. others.</p><p></p><p>Wiz, Clr, Drd, Sorc can all lay down the smack or change an entire battle</p><p>from total party death to victory with one spell. Bard can sometimes do that,</p><p>but not reliably.</p><p></p><p>Monk and Rogue require thought, because they are the most versatile and</p><p>least powerful, especially at high level. They look nice at low level getting</p><p>2 flurries a round or an extra 1d6 on their weapon damage, nearly doubling</p><p>their output, but eventually the greatsword power attacking tanks outdo</p><p>them, and the spellcasters outdo even the tanks pretty often.</p><p></p><p>High-strength monks make expert grapplers and can rule all medium-sized</p><p>foes, even some large ones especially w/ an enlarge person buff.</p><p></p><p>Any monk with max tumble can tumble at full speed, through opponents, to</p><p>reach the wizard at the back and put him into a grapple he cannot escape.</p><p>He needs the party to keep the enemy off his back, but now the enemy</p><p>wizard is neutralized.</p><p></p><p>Using a "wimpy versatile character" like the monk to take out the enemy's</p><p>best spellcaster is HUGE. Of course, not all enemies have a caster in the</p><p>party...</p><p></p><p>The rogue is an excellent scout and tumble-attacker. The rogue's best</p><p>chances come when they win init and sneak attack a flat-footed foe, using</p><p>their bow (within 30') or when they let the fighters wade in first, and</p><p>then maneuver to flank the nearest wounded foe. (or, with enough movement,</p><p>spring attack into a sneak attack position, whack the foe and return back</p><p>where they started. a single level of barbarian for an otherwise pure rogue</p><p>is +10' movement and a rage... max UMD is eventually other ways to get</p><p>fast movement too. If the party wizard just hasted you, you have move 60,</p><p>and should be able to spring & sneak attack even huge creatures)</p><p></p><p>Rogue the weakest? Well, in set-piece battles, possibly. I've played in a</p><p>living greyhawk adventure that was all constructs, another was all undead,</p><p>etc. On the other hand, I've played in adventures with all monstrous</p><p>humanoids, and just cleaned their clocks. My rogue 6/fighter1, using</p><p>dwarven waraxe and buckler, got in a hastened full attack (two attacks total</p><p>at my best BAB) for two rounds vs. a stone giant. missed both times the</p><p>first round, hit twice the 2nd round, for 24 and 17 damage. We rogues love</p><p>that Haste spell...</p><p></p><p>every character build has their weaknesses, it's just that some (like rogue)</p><p>come up too often when the adventure authors get too enamored of</p><p>undead, constructs, etc.</p></blockquote><p></p>
[QUOTE="atra2, post: 1619112, member: 10914"] [b]Paladin is the weakest[/b] If you think rogues are weak, consider that depending on the campaign, mounted combat might not be around much, so the bonded mount is either very powerful (ride-by attack, spirited charge) or you never get to make a charge. Paladins are versatile, like rangers, but still only get 2 skill points a level. Now, if you're fighting foes vulnerable to Smites, things start looking better, but: Consider being barbarian2/fighter8 w/ extra rage feat, so you can rage 3 battles a day. Paladins are very attractive from an RP standpoint, but they have no ability choices, just like 3e monks. At minimum, a paladin is another plate armor guy w/ power attack, but has too many stat demands compared to the fighter or bbn/fighter. He does fill that plate armor w/ lots of HP role well though, and I have seen one person build a paladin w/ 8 wisdom, cranking strength and doing everything he could to be a melee monster. Bards may not be powerful, but their versatility, like a ranger's, puts the paladin to shame. Paladin could easily have 4 skill points/level and not be overpowered. I feel the guy who said rogues, but you have to think of them as versatile first, and strongly consider the spring attack feat chain so that as a rogue, you do not have to sit there and take the monster's full attack routine if it's too dangerous. The 11 classes can be divided into Power and Versatility camps: Power ------ Fighter Barbarian Wizard Cleric Druid Sorceror Versatility --------- Bard Monk Paladin Ranger Rogue Fighter feats work vs. everything. Barbarian Rage works vs. everything. Paladin smite doesn't work vs. non-evil (animals, aberrations, oozes, etc). Ranger favored enemy doesn't work vs. others. Wiz, Clr, Drd, Sorc can all lay down the smack or change an entire battle from total party death to victory with one spell. Bard can sometimes do that, but not reliably. Monk and Rogue require thought, because they are the most versatile and least powerful, especially at high level. They look nice at low level getting 2 flurries a round or an extra 1d6 on their weapon damage, nearly doubling their output, but eventually the greatsword power attacking tanks outdo them, and the spellcasters outdo even the tanks pretty often. High-strength monks make expert grapplers and can rule all medium-sized foes, even some large ones especially w/ an enlarge person buff. Any monk with max tumble can tumble at full speed, through opponents, to reach the wizard at the back and put him into a grapple he cannot escape. He needs the party to keep the enemy off his back, but now the enemy wizard is neutralized. Using a "wimpy versatile character" like the monk to take out the enemy's best spellcaster is HUGE. Of course, not all enemies have a caster in the party... The rogue is an excellent scout and tumble-attacker. The rogue's best chances come when they win init and sneak attack a flat-footed foe, using their bow (within 30') or when they let the fighters wade in first, and then maneuver to flank the nearest wounded foe. (or, with enough movement, spring attack into a sneak attack position, whack the foe and return back where they started. a single level of barbarian for an otherwise pure rogue is +10' movement and a rage... max UMD is eventually other ways to get fast movement too. If the party wizard just hasted you, you have move 60, and should be able to spring & sneak attack even huge creatures) Rogue the weakest? Well, in set-piece battles, possibly. I've played in a living greyhawk adventure that was all constructs, another was all undead, etc. On the other hand, I've played in adventures with all monstrous humanoids, and just cleaned their clocks. My rogue 6/fighter1, using dwarven waraxe and buckler, got in a hastened full attack (two attacks total at my best BAB) for two rounds vs. a stone giant. missed both times the first round, hit twice the 2nd round, for 24 and 17 damage. We rogues love that Haste spell... every character build has their weaknesses, it's just that some (like rogue) come up too often when the adventure authors get too enamored of undead, constructs, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which 3.5 class do you think is the weakest?
Top