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Which 3.5 class do you think is the weakest?
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<blockquote data-quote="mkletch" data-source="post: 1619267" data-attributes="member: 3396"><p>I'll chime in with my cent and a half. Clerics are the most powerful, not the least because of their versatility, spellcasting in armor and domain powers. The decent combat ability and undead turning are just gravy.</p><p></p><p>I chose the druid as the weakest. I do have experience with powerful, interesting sorcerers and bards (the latter especially in a campaign that places importance on effective roleplay and social interaction). And monks, while poor specialists, are excellent generalists and rarely if ever die except by bad luck/die rolling. But druids get the smackdown all the time. Not because they are especially weak or powerful, but because they are neither, and not a good generalist either. They really aren't <em>anything</em>. That and the poor cleric wannabe ability of spontaneously casting summon nature's ally spells - it just adds insult to injury.</p><p></p><p>I have seen a good druid, but that was in a roleplay-heavy campaign, and in that camapaign, the druid was somewhat of a curiosity in-game. She died anyway, but that was more because of bad luck coinciding with a rough part the arc of the story, rather than inherent weakness.</p><p></p><p>Campaigns with an emphasis on roleplaying, and low magic campaigns - those are the great equalizers. Straight combat does nothing more than emphasize the weaknesses in non-optimizable classes.</p><p></p><p>-Fletch!</p></blockquote><p></p>
[QUOTE="mkletch, post: 1619267, member: 3396"] I'll chime in with my cent and a half. Clerics are the most powerful, not the least because of their versatility, spellcasting in armor and domain powers. The decent combat ability and undead turning are just gravy. I chose the druid as the weakest. I do have experience with powerful, interesting sorcerers and bards (the latter especially in a campaign that places importance on effective roleplay and social interaction). And monks, while poor specialists, are excellent generalists and rarely if ever die except by bad luck/die rolling. But druids get the smackdown all the time. Not because they are especially weak or powerful, but because they are neither, and not a good generalist either. They really aren't [i]anything[/i]. That and the poor cleric wannabe ability of spontaneously casting summon nature's ally spells - it just adds insult to injury. I have seen a good druid, but that was in a roleplay-heavy campaign, and in that camapaign, the druid was somewhat of a curiosity in-game. She died anyway, but that was more because of bad luck coinciding with a rough part the arc of the story, rather than inherent weakness. Campaigns with an emphasis on roleplaying, and low magic campaigns - those are the great equalizers. Straight combat does nothing more than emphasize the weaknesses in non-optimizable classes. -Fletch! [/QUOTE]
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Which 3.5 class do you think is the weakest?
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