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Which 3.5 class do you think is the weakest?
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<blockquote data-quote="Woas" data-source="post: 1619627" data-attributes="member: 16317"><p>I voted Paladin and Fighter.</p><p></p><p>The reason I picked the Paladin is because they seem to always be a day late and a dolar short. "Pokemount"? Thats pretty cool, but once the party wizard is casting teleport, or the DM is telling the party "After 2 days of travel and some ruffing up of orcs on the way, you arrive at your destination" and the adventure locales are located everywhere except a jousting field, then the mount doesn't help much. The spell casting isn't that special and ends up being a wasted class ability cause its neglected all together with like a 12 in wisdom, or it ends up pulling your other stats down cause more emphisis is placed on it. Skills are a joke for the Paladin cause Intellegence is the dump stat (usually) so your barely getting any of those (2 per level) ...Smite evil is cool. Except when you are fighting neutral things that seem evil.</p><p></p><p>Fighters aren't really that bad. Those extra feats are pretty darn niffty and there have been several times where I'll admit I have been a wee-bit jelous of all those feats on the character sheet there. Every class has some unique thing about it. Something that gives it a little twist, even a small one. Sorceres cast spontaneously, bards have music, clerics turn, druids wildshape, monks... do 20 different things at once... fighters just have feats. Everyone gets feats. I dunno, it just seems like it would be cool if fighters had like tricks (like rogue special abilities or what not) that they could eventually recieve.</p></blockquote><p></p>
[QUOTE="Woas, post: 1619627, member: 16317"] I voted Paladin and Fighter. The reason I picked the Paladin is because they seem to always be a day late and a dolar short. "Pokemount"? Thats pretty cool, but once the party wizard is casting teleport, or the DM is telling the party "After 2 days of travel and some ruffing up of orcs on the way, you arrive at your destination" and the adventure locales are located everywhere except a jousting field, then the mount doesn't help much. The spell casting isn't that special and ends up being a wasted class ability cause its neglected all together with like a 12 in wisdom, or it ends up pulling your other stats down cause more emphisis is placed on it. Skills are a joke for the Paladin cause Intellegence is the dump stat (usually) so your barely getting any of those (2 per level) ...Smite evil is cool. Except when you are fighting neutral things that seem evil. Fighters aren't really that bad. Those extra feats are pretty darn niffty and there have been several times where I'll admit I have been a wee-bit jelous of all those feats on the character sheet there. Every class has some unique thing about it. Something that gives it a little twist, even a small one. Sorceres cast spontaneously, bards have music, clerics turn, druids wildshape, monks... do 20 different things at once... fighters just have feats. Everyone gets feats. I dunno, it just seems like it would be cool if fighters had like tricks (like rogue special abilities or what not) that they could eventually recieve. [/QUOTE]
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Which 3.5 class do you think is the weakest?
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