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Which 3.5 class do you think is the weakest?
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<blockquote data-quote="Capellan" data-source="post: 1621063" data-attributes="member: 6294"><p>Leaving aside the obvious exaggeration of "all the spells" being seriously nerfed (since 90% of them didn't change), have you <em>tried</em> the 3.5 haste? Sure, the wizard himself is no longer a 2-spells-per-round monster, but if anything, the new version is actually <em>more</em> useful to a group than the old one, especially if that group has more than 4 characters (eg extra players or NPC cohorts).</p><p></p><p>I played a wizard (up to 8th level; campaign currently on a break) in a group with a cleric and a psychic warrior (who are both tanks), plus a monk/rogue (scouts/flanks) and a ranger cohort (archer-based). With haste, the tanks make a lot more hits, and are actually able to chase down fleeing foes. The monk's ability to move around the battlefield becomes just obscene, and the ranger unleashes a blizzard of arrows. As for myself, while I can't doble-cast spells anymore, I have a much improved ability to move around and provide spell suppport, and/or dodge any foes that try to take me out of the fight.</p></blockquote><p></p>
[QUOTE="Capellan, post: 1621063, member: 6294"] Leaving aside the obvious exaggeration of "all the spells" being seriously nerfed (since 90% of them didn't change), have you [i]tried[/i] the 3.5 haste? Sure, the wizard himself is no longer a 2-spells-per-round monster, but if anything, the new version is actually [i]more[/i] useful to a group than the old one, especially if that group has more than 4 characters (eg extra players or NPC cohorts). I played a wizard (up to 8th level; campaign currently on a break) in a group with a cleric and a psychic warrior (who are both tanks), plus a monk/rogue (scouts/flanks) and a ranger cohort (archer-based). With haste, the tanks make a lot more hits, and are actually able to chase down fleeing foes. The monk's ability to move around the battlefield becomes just obscene, and the ranger unleashes a blizzard of arrows. As for myself, while I can't doble-cast spells anymore, I have a much improved ability to move around and provide spell suppport, and/or dodge any foes that try to take me out of the fight. [/QUOTE]
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Which 3.5 class do you think is the weakest?
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