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Which 3.5 spells aren't improvements
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<blockquote data-quote="Psion" data-source="post: 1468330" data-attributes="member: 172"><p>(Not sure if this is best off in rules or house rules, so I'll ping both places to cover all bases.)</p><p></p><p>In my last game, I kept using 3.0 spell lists to keep things consistent (and so I could use my nifty Green Ronin spell grimoires), only updating to 3.5 spells that really needed it (haste, harm, etc.)</p><p></p><p>Now I am starting a new game (well restarting, but the only old character is not a spellcaster) and don't have continuity to maintain, and for ease of reference purposes I am thinking of using mostly 3.5 and modding or using the old versions of spells where necessary.</p><p></p><p>So, IYO, what spells in 3.5 did you prefer the old edition for or otherwise think needs tweaked?</p><p></p><p>If it is of any help, I am using old rules for facing and cover/concealment, and have some other rules that might affect things. Also, I don't find de-dicing to be a good thing, because it cuts down metamagic options.</p><p></p><p>Edited list considering recommendations:</p><ul> <li data-xf-list-type="ul">General -- up 1 min/level spells to 10 mins/level (?)</li> <li data-xf-list-type="ul">Blasphemy - too powerful</li> <li data-xf-list-type="ul">Buffs (Bulls strength, etc.) - Random version with duration as above.</li> <li data-xf-list-type="ul">Darkness - I use the old concealment rules.</li> <li data-xf-list-type="ul">Recombine Eyebite, and skip the [evil]</li> <li data-xf-list-type="ul">Recombine Emotion</li> <li data-xf-list-type="ul">Identify - house rule</li> <li data-xf-list-type="ul">Polymorph spells - using variants listed later</li> <li data-xf-list-type="ul">Scry (and Greater Scry) use 3.0 version, as modified by BoEM III (for 3.0)</li> <li data-xf-list-type="ul">Shield - too weak compared to mage armor, go with 3.0 (errata) version.</li> <li data-xf-list-type="ul">Sleep - mentioned in another recent thread.</li> <li data-xf-list-type="ul">Recombine Symbol</li> </ul><p></p><p>The list is getting longer, perhaps I should consider which changes are worth it instead.</p></blockquote><p></p>
[QUOTE="Psion, post: 1468330, member: 172"] (Not sure if this is best off in rules or house rules, so I'll ping both places to cover all bases.) In my last game, I kept using 3.0 spell lists to keep things consistent (and so I could use my nifty Green Ronin spell grimoires), only updating to 3.5 spells that really needed it (haste, harm, etc.) Now I am starting a new game (well restarting, but the only old character is not a spellcaster) and don't have continuity to maintain, and for ease of reference purposes I am thinking of using mostly 3.5 and modding or using the old versions of spells where necessary. So, IYO, what spells in 3.5 did you prefer the old edition for or otherwise think needs tweaked? If it is of any help, I am using old rules for facing and cover/concealment, and have some other rules that might affect things. Also, I don't find de-dicing to be a good thing, because it cuts down metamagic options. Edited list considering recommendations: [list] [*]General -- up 1 min/level spells to 10 mins/level (?) [*]Blasphemy - too powerful [*]Buffs (Bulls strength, etc.) - Random version with duration as above. [*]Darkness - I use the old concealment rules. [*]Recombine Eyebite, and skip the [evil] [*]Recombine Emotion [*]Identify - house rule [*]Polymorph spells - using variants listed later [*]Scry (and Greater Scry) use 3.0 version, as modified by BoEM III (for 3.0) [*]Shield - too weak compared to mage armor, go with 3.0 (errata) version. [*]Sleep - mentioned in another recent thread. [*]Recombine Symbol [/list] The list is getting longer, perhaps I should consider which changes are worth it instead. [/QUOTE]
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