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Which 3.5 spells aren't improvements
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<blockquote data-quote="jgsugden" data-source="post: 1469107" data-attributes="member: 2629"><p>Attribute Buffs: The buff duration nerfs were a great idea. The presence of those spells was dominating the spellcasting capabilities of most of the classes in 3.0. Everyone was memorizing a few dozen of those buffs to help out the PCs ... now, there is a clear distinction between having an item of that type and having a spell.</p><p></p><p>Polymorph: Theoretically, I like everything they did with it. In practice, the rules are too complex and they failed to address the biggest problem: HD is not a good gauge of power. In the end, the changes made a few slight improvements, but far more was needed.</p><p></p><p>Sleep: It was too strong, but their 'nerf' was not an appropriate one. They should have kept the casting time as 1 standard action and made the duration instantaneous, so that the enemy would wake up normally and easily in the middle of a battle. You could use it to put a guard to sleep and sneak by him, but in the middle of a big battle, all it would do is knock a few troops prone for a round. That would be a balanced spell. Either that, or just give everyone a saving throw bonus against it ...</p><p></p><p>Darkness: I like the addition of the new version of darkness, but the old darkness spells should have remained, but been raised to a higher level. </p><p></p><p>Polar ray wasn't a change, but it is a lousy spell as it is written. It needs a nice special ability added to it. Either that, or it needs to be turned into a line spell instead of a ray.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 1469107, member: 2629"] Attribute Buffs: The buff duration nerfs were a great idea. The presence of those spells was dominating the spellcasting capabilities of most of the classes in 3.0. Everyone was memorizing a few dozen of those buffs to help out the PCs ... now, there is a clear distinction between having an item of that type and having a spell. Polymorph: Theoretically, I like everything they did with it. In practice, the rules are too complex and they failed to address the biggest problem: HD is not a good gauge of power. In the end, the changes made a few slight improvements, but far more was needed. Sleep: It was too strong, but their 'nerf' was not an appropriate one. They should have kept the casting time as 1 standard action and made the duration instantaneous, so that the enemy would wake up normally and easily in the middle of a battle. You could use it to put a guard to sleep and sneak by him, but in the middle of a big battle, all it would do is knock a few troops prone for a round. That would be a balanced spell. Either that, or just give everyone a saving throw bonus against it ... Darkness: I like the addition of the new version of darkness, but the old darkness spells should have remained, but been raised to a higher level. Polar ray wasn't a change, but it is a lousy spell as it is written. It needs a nice special ability added to it. Either that, or it needs to be turned into a line spell instead of a ray. [/QUOTE]
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