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Which 3.5 spells aren't improvements
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<blockquote data-quote="Shard O'Glase" data-source="post: 1474640" data-attributes="member: 1134"><p>whopedee do the cleric actually used his class abilities, and cast endurance every morning. Of course a belt of endurance would cover him better but who cares. Now its a I only cast it if I was suffering from massive int damage and I prepared this useless waste of a spell. </p><p></p><p>Invisibility isn't superior to hide at mid to high levels, it is at low levels. What it did is let the scout at low levels get a bit more assurance in scouting, and at mid to high levels allow the primary socut to have some backup. Now its only use is in a fight, and for basic invis that's not much of a use. I guess it sets up a sneak attack for the rogue so the damage potential might come close to that of a simple attack spells. And it lets you get off a couple SM spells which as 1 round spells are vitually useless without some great defense.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1474640, member: 1134"] whopedee do the cleric actually used his class abilities, and cast endurance every morning. Of course a belt of endurance would cover him better but who cares. Now its a I only cast it if I was suffering from massive int damage and I prepared this useless waste of a spell. Invisibility isn't superior to hide at mid to high levels, it is at low levels. What it did is let the scout at low levels get a bit more assurance in scouting, and at mid to high levels allow the primary socut to have some backup. Now its only use is in a fight, and for basic invis that's not much of a use. I guess it sets up a sneak attack for the rogue so the damage potential might come close to that of a simple attack spells. And it lets you get off a couple SM spells which as 1 round spells are vitually useless without some great defense. [/QUOTE]
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Which 3.5 spells aren't improvements
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