Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Which 3.5 spells aren't improvements
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="HeavyG" data-source="post: 1476116" data-attributes="member: 431"><p>My contribution was the Fast Healing / Regen exception, I remember. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>Polar Ray has one single good use and that's killing large single fire-based critters like, say, red dragon end bosses. There's no save meaning they will always take full (i.e. double) damage and they are easy to hit with their pathetic touch AC. Watch them cry as their huge save bonuses avails them to naught. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>But outside that single very specific case, it <em>is </em> an underpowered spell. I think the game needs this spell (i.e. a highish level damaging ray), but not necessarily at 8th level. Or, possibly adding a minor effect, such as a fort save to avoid being slowed for 1 rd / lvl would be cool.</p><p></p><p></p><p></p><p></p><p>I wouldn't have had a problem with that. The problem with 3.0 buff spell has never been that you'd cast a whole bunch of spells every morning that lasted all day long, though the bookkeeping could become a nightmare (it took me easily 30 minutes to write down all the spell effects on everyone in the party and then explain it to the DM with my 15th level 3.0 cleric). Rather, the problem is that you could do all that spellcasting the day before, with extend spell and bead of karma, and get super good buffs that lasted at least through the next day, and had all your spell slots available for use at the same time. And, of course, multi-empowering got out of hand fast (I once rolled a +10 to my Con with Endurance. Hello 75 more hp for that day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p></p><p>This is why I have no problem with 10m/lvl (essentially, this will last through a whole day's adventuring), but 1 hour per lvl is too much.</p></blockquote><p></p>
[QUOTE="HeavyG, post: 1476116, member: 431"] My contribution was the Fast Healing / Regen exception, I remember. :) Polar Ray has one single good use and that's killing large single fire-based critters like, say, red dragon end bosses. There's no save meaning they will always take full (i.e. double) damage and they are easy to hit with their pathetic touch AC. Watch them cry as their huge save bonuses avails them to naught. :) But outside that single very specific case, it [I]is [/I] an underpowered spell. I think the game needs this spell (i.e. a highish level damaging ray), but not necessarily at 8th level. Or, possibly adding a minor effect, such as a fort save to avoid being slowed for 1 rd / lvl would be cool. I wouldn't have had a problem with that. The problem with 3.0 buff spell has never been that you'd cast a whole bunch of spells every morning that lasted all day long, though the bookkeeping could become a nightmare (it took me easily 30 minutes to write down all the spell effects on everyone in the party and then explain it to the DM with my 15th level 3.0 cleric). Rather, the problem is that you could do all that spellcasting the day before, with extend spell and bead of karma, and get super good buffs that lasted at least through the next day, and had all your spell slots available for use at the same time. And, of course, multi-empowering got out of hand fast (I once rolled a +10 to my Con with Endurance. Hello 75 more hp for that day :)) This is why I have no problem with 10m/lvl (essentially, this will last through a whole day's adventuring), but 1 hour per lvl is too much. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Which 3.5 spells aren't improvements
Top