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General Tabletop Discussion
*Pathfinder & Starfinder
Which 3rd ed classes should have been core?
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<blockquote data-quote="nonsi256" data-source="post: 5788247" data-attributes="member: 86164"><p>I would expect a class with such a declaration to allow me to make a Juggernaut/Daredevil/Martial Artist/Sharpshooter/Battlefield Commander/Kensai and more – all more or less of equal level of power.</p><p>No core fighter ever made that possible.</p><p></p><p></p><p>Too similar to the Wizard to justify a separate base class.</p><p></p><p></p><p>I would make the Barb an optional Fighter build.</p><p></p><p></p><p>Not really. One of the earliest incarnations of the Monk was OD&D’s Mystic, introduced as a concept NPC in the 1985 “Master” (4th, black) boxed set and later reinvented in the 1992 Rules Cyclopedia.</p><p></p><p></p><p>I don’t see how.</p><p></p><p></p><p>Actually, a Sorcerer-Warlock mesh could be a nice core class.</p><p></p><p></p><p>You haven’t really played one, have you?</p><p></p><p></p><p>Bad idea.</p><p>A spell-less skillmonkey is too iconic to pass up.</p><p></p><p></p><p>Now that’s a really good idea.</p><p></p><p></p><p>That was one messy inclusion. These classes radically differ from one another.</p><p>Dragon ____ (whatever) class is not unique enough in role and aint worth the time investment unless it eventually embodies all 3 Dragonborn of Bahamut’s draconic aspects in a useful manner (the breath weapon aspect is just too weak).</p></blockquote><p></p>
[QUOTE="nonsi256, post: 5788247, member: 86164"] I would expect a class with such a declaration to allow me to make a Juggernaut/Daredevil/Martial Artist/Sharpshooter/Battlefield Commander/Kensai and more – all more or less of equal level of power. No core fighter ever made that possible. Too similar to the Wizard to justify a separate base class. I would make the Barb an optional Fighter build. Not really. One of the earliest incarnations of the Monk was OD&D’s Mystic, introduced as a concept NPC in the 1985 “Master” (4th, black) boxed set and later reinvented in the 1992 Rules Cyclopedia. I don’t see how. Actually, a Sorcerer-Warlock mesh could be a nice core class. You haven’t really played one, have you? Bad idea. A spell-less skillmonkey is too iconic to pass up. Now that’s a really good idea. That was one messy inclusion. These classes radically differ from one another. Dragon ____ (whatever) class is not unique enough in role and aint worth the time investment unless it eventually embodies all 3 Dragonborn of Bahamut’s draconic aspects in a useful manner (the breath weapon aspect is just too weak). [/QUOTE]
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Which 3rd ed classes should have been core?
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