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General Tabletop Discussion
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Which 3rd Edition books are the best?
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<blockquote data-quote="Greg K" data-source="post: 5938095" data-attributes="member: 5038"><p>From WOTC: Unearthed Arcana and Fiendish Codex 1. </p><p></p><p>For 3rd Party</p><p></p><p><u>Alternate Rules, Variants</u></p><p><strong>Fewer Absolutes</strong> (Sean K Reynolds): 2 free web articles of what was supposed to be a three part series</p><p><strong>Trailblazer</strong> (Bad Axe Games)</p><p><strong>Book of Iron Might (Malhavoc)</strong>: for the maneuver system, fighter fighting styles, and options for substituting BAB for certain skills in combat.</p><p><strong>Poisoncraft </strong>(Blue Devil Games): revises the poison rules</p><p><strong>Elements of Magic: Revied</strong> (ENPublishing): alternative magic system</p><p><strong>Elements of Magic: Lyceian Arcana</strong> (ENPublishing): Companion to Elements of Magic: Revised</p><p><strong>Artificer's Handbook </strong>(Mystic Eye Games): Alternate Magic Item Creation System that does away with XP costs</p><p><strong>Advanced Rules for Beginners</strong> (EN Publishing) combines Grappling for Beginners, Advanced Grappling for Beginners: How to Master your Chi, Fighting with Flair, and revised drinking rules</p><p><strong>Ken Hood's Grim and Gritty</strong></p><p></p><p><u>Classes</u></p><p><strong>Cavalier's Handbook</strong> (Green Ronin): not a fan of the core class (I prefer Hong's Knight which is available for free online), but the rest of the book is gold</p><p><strong>Holy Warrior's Handbook</strong> (Green Ronin) updated version of the Holy Warrior from Book of the Righteous</p><p><strong>Psychic's Handbook</strong>* (Green Ronin): different mental power system and great sourcebook for mental powers </p><p><strong>Shaman's Handbook</strong> *(Green Ronin): awesome source book on shamanism for D&D and a great class</p><p><strong>Witch's Handbook</strong>*(Green Ronin): awesome source book on witchs for D&D and a great class</p><p><strong>Unholy Warrior's Handbook</strong> (Green Ronin)</p><p><strong>Mercenaries </strong>(AEG)</p><p>*In my opinion, these are how class source books for D&D should be done and formatted- much better than anything WOTC has done for 3e or 4e</p><p></p><p><u>Equipment</u></p><p><strong>From Stone to Steel </strong>(Monkey God/Highmoon Media)</p><p><strong>Airships</strong> (Dragonwing/Bastion Press)</p><p></p><p><u>Combat</u> (also see Alternate Rules above)</p><p><strong>Torn Asunder</strong> (Dragonwing/Bastion Press)</p><p></p><p></p><p><u>Spells</u></p><p><strong>Behind the Spells</strong> (Tricky Owlbear): lots of variant spells</p><p></p><p><u>Animals and Monsters</u></p><p><strong>Book of Fiends</strong> (Green Ronin): Combines and updates Armies of the Abyss and Legions of Hell to 3.5 with a third, previously) unpublished book</p><p><strong>Advanced Bestiary </strong>(Green Ronin): A big honking book of templates</p><p><strong>Book of Templates</strong> (Silverthorne/Goodman Games) (the pdf is Deluxe Book of Templates Revised): another big honking book of templates</p><p><strong>Noble Steeds</strong> (Avalanche Press): a primer on horses in d20 terms, also includes rules for other mounts, creating NPC horses like Trigger and Silver, and magic items for mounts</p><p><strong>Predators</strong> (Betabunny): real world critters, but also great for modifying with templates to create new monsters.</p><p></p><p><u>Magic Items</u> (also see Alternate Rules above)</p><p>EN Treasure Troves: Figurines of Wondrous Power</p><p></p><p><u>Setting Building</u></p><p><strong>Corsair: The Definititve d20 Guide to Ships</strong> (Adamant Entertainment): stats for different types of ships, rules for ship battles, feats for ships, and more</p><p><strong>Experts 3.5</strong> (Skirmisher Press): Splits the Expert into 5 NPC classes, a PC Expert Class, new uses for skills</p><p><strong>Frost and Fur</strong> (Monkey God/Highmoon): Cold environment sourcebook with sections influenced by three cultures</p><p><strong>Magical Medieval Society: Western Europe</strong> (Expeditous Retreat)</p><p><strong>Alchemy and Herbalists</strong> (Dragonwing/Bastion Press): a look at alchemy and herbalism</p><p><strong>Ink and Quill</strong> (Dragonwing/Bastion/Press): books, tomes, libraries, etc.</p><p><strong>Redhurst Academy</strong> (Human Head Studios): a magical academy and supplement for running a magic school campaign</p><p><strong>Toolbox </strong>(AEG): Lots of charts to generate ideas </p><p><strong>Tournaments, Faires and Taverns</strong> (ENPublishing)</p></blockquote><p></p>
[QUOTE="Greg K, post: 5938095, member: 5038"] From WOTC: Unearthed Arcana and Fiendish Codex 1. For 3rd Party [U]Alternate Rules, Variants[/U] [B]Fewer Absolutes[/B] (Sean K Reynolds): 2 free web articles of what was supposed to be a three part series [B]Trailblazer[/B] (Bad Axe Games) [B]Book of Iron Might (Malhavoc)[/B]: for the maneuver system, fighter fighting styles, and options for substituting BAB for certain skills in combat. [B]Poisoncraft [/B](Blue Devil Games): revises the poison rules [B]Elements of Magic: Revied[/B] (ENPublishing): alternative magic system [B]Elements of Magic: Lyceian Arcana[/B] (ENPublishing): Companion to Elements of Magic: Revised [B]Artificer's Handbook [/B](Mystic Eye Games): Alternate Magic Item Creation System that does away with XP costs [B]Advanced Rules for Beginners[/B] (EN Publishing) combines Grappling for Beginners, Advanced Grappling for Beginners: How to Master your Chi, Fighting with Flair, and revised drinking rules [B]Ken Hood's Grim and Gritty[/B] [U]Classes[/U] [B]Cavalier's Handbook[/B] (Green Ronin): not a fan of the core class (I prefer Hong's Knight which is available for free online), but the rest of the book is gold [B]Holy Warrior's Handbook[/B] (Green Ronin) updated version of the Holy Warrior from Book of the Righteous [B]Psychic's Handbook[/B]* (Green Ronin): different mental power system and great sourcebook for mental powers [B]Shaman's Handbook[/B] *(Green Ronin): awesome source book on shamanism for D&D and a great class [B]Witch's Handbook[/B]*(Green Ronin): awesome source book on witchs for D&D and a great class [B]Unholy Warrior's Handbook[/B] (Green Ronin) [B]Mercenaries [/B](AEG) *In my opinion, these are how class source books for D&D should be done and formatted- much better than anything WOTC has done for 3e or 4e [U]Equipment[/U] [B]From Stone to Steel [/B](Monkey God/Highmoon Media) [B]Airships[/B] (Dragonwing/Bastion Press) [U]Combat[/U] (also see Alternate Rules above) [B]Torn Asunder[/B] (Dragonwing/Bastion Press) [U]Spells[/U] [B]Behind the Spells[/B] (Tricky Owlbear): lots of variant spells [u]Animals and Monsters[/u] [B]Book of Fiends[/B] (Green Ronin): Combines and updates Armies of the Abyss and Legions of Hell to 3.5 with a third, previously) unpublished book [B]Advanced Bestiary [/B](Green Ronin): A big honking book of templates [B]Book of Templates[/B] (Silverthorne/Goodman Games) (the pdf is Deluxe Book of Templates Revised): another big honking book of templates [B]Noble Steeds[/B] (Avalanche Press): a primer on horses in d20 terms, also includes rules for other mounts, creating NPC horses like Trigger and Silver, and magic items for mounts [B]Predators[/B] (Betabunny): real world critters, but also great for modifying with templates to create new monsters. [U]Magic Items[/U] (also see Alternate Rules above) EN Treasure Troves: Figurines of Wondrous Power [U]Setting Building[/U] [B]Corsair: The Definititve d20 Guide to Ships[/B] (Adamant Entertainment): stats for different types of ships, rules for ship battles, feats for ships, and more [B]Experts 3.5[/B] (Skirmisher Press): Splits the Expert into 5 NPC classes, a PC Expert Class, new uses for skills [B]Frost and Fur[/B] (Monkey God/Highmoon): Cold environment sourcebook with sections influenced by three cultures [B]Magical Medieval Society: Western Europe[/B] (Expeditous Retreat) [B]Alchemy and Herbalists[/B] (Dragonwing/Bastion Press): a look at alchemy and herbalism [B]Ink and Quill[/B] (Dragonwing/Bastion/Press): books, tomes, libraries, etc. [B]Redhurst Academy[/B] (Human Head Studios): a magical academy and supplement for running a magic school campaign [B]Toolbox [/B](AEG): Lots of charts to generate ideas [B]Tournaments, Faires and Taverns[/B] (ENPublishing) [/QUOTE]
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