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Which 3rd Edition Eberron books would be useful for any setting?
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<blockquote data-quote="Remathilis" data-source="post: 5075287" data-attributes="member: 7635"><p>In No Particular Order:</p><p></p><p>Eberron Campaign Setting: The first few chapters detail the native races (two of which could be generic enough to use in any campaign; kalashtar are fairly Eberron-specific and Warforged requires a high-level of magic. It also details the Artificer class (a good tinker-mage/rogue mix class), about two-dozen feats (some of which are very generic), some prestige classes (mostly specific, but some are adaptable), action points, and some new domains (only one of which is Eberron-specific). The end details some new magic items (many of which can be harvested for other worlds, but a number are Dragonmark-focused) and a dozen monsters (most of which are easily adaptable). </p><p></p><p>Sharn: Well, not much unless you plan on running a major magical city. Some good inspiration though.</p><p></p><p>Magic of Eberron: Surprisingly, not very generic. Most of the spells and prestige's could be adapted, but most of the fluff and adventure seeds vary.</p><p></p><p>Dragonmarked: Don't bother; nothing generic enough.</p><p></p><p>Faiths of Eberron: Again, very little that isn't a reprint of something in Complete Divine. </p><p></p><p>Five Nations: Same deal; the few monsters and prestige classes aren't really worth it.</p><p></p><p>Races of Eberron: Actually, it ATTEMPTED to be a generic book (hence the generic dress, not the Eberron-specific stuff). It reprints the races, but not all the racial options (noticeable in that the Shifter is actually incomplete, missing all the shifter-feats from the ECS). Still, if you intend to use some of these races, you can't go wrong here.</p><p></p><p>Dragons of Eberron: Useless unless you need dragon stat-blocks. Much of the book is about Argonesson and the Chamber. </p><p></p><p>Explorer's Handbook: Actually, you could get a lot of cool adventure seeds from it, but mostly its useless unless you want to use Lightning Rails or Airships prominently in your world.</p><p></p><p>Secrets of Sarlona: If you have an itch to run a primarily psionic world, GET THIS BOOK. If you could care less about psionics, (or feel them an abomination) skip.</p><p></p><p>Secrets of Xen'drik: Perhaps the most adaptable book in the Eberron line. Lots of cool monsters, plenty of adventure seeds, a lost-world feel, a mini-city detailed, and some cool new traps and magic items. </p><p></p><p>Player's Guide to Eberron: Not a generic as you'd hope; a few prestiges, some new spells, and a magic-item or two is hidden among the sidebars of a good encyclopedic player-friendly version of the ECS. </p><p></p><p>Forge of War: Skip it. VERY Eberron specific. </p><p></p><p>Stormreach: The Sharn treatment is given to Xen'driks port city. Unless you need another fairly detailed city (abet one without a lot of statblocks, it was released prior to the 4e shift) you could probably get away with the info inside the Xen'drik book.</p><p></p><p>Final Total: </p><p>Recommended: Xen'drik, Explorer's, Race's</p><p>Potential: Stormreach, Sharn, ECS, Sarlona</p><p>Skip: Magic, Player's Guide, Forge, Faith's, Nations.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 5075287, member: 7635"] In No Particular Order: Eberron Campaign Setting: The first few chapters detail the native races (two of which could be generic enough to use in any campaign; kalashtar are fairly Eberron-specific and Warforged requires a high-level of magic. It also details the Artificer class (a good tinker-mage/rogue mix class), about two-dozen feats (some of which are very generic), some prestige classes (mostly specific, but some are adaptable), action points, and some new domains (only one of which is Eberron-specific). The end details some new magic items (many of which can be harvested for other worlds, but a number are Dragonmark-focused) and a dozen monsters (most of which are easily adaptable). Sharn: Well, not much unless you plan on running a major magical city. Some good inspiration though. Magic of Eberron: Surprisingly, not very generic. Most of the spells and prestige's could be adapted, but most of the fluff and adventure seeds vary. Dragonmarked: Don't bother; nothing generic enough. Faiths of Eberron: Again, very little that isn't a reprint of something in Complete Divine. Five Nations: Same deal; the few monsters and prestige classes aren't really worth it. Races of Eberron: Actually, it ATTEMPTED to be a generic book (hence the generic dress, not the Eberron-specific stuff). It reprints the races, but not all the racial options (noticeable in that the Shifter is actually incomplete, missing all the shifter-feats from the ECS). Still, if you intend to use some of these races, you can't go wrong here. Dragons of Eberron: Useless unless you need dragon stat-blocks. Much of the book is about Argonesson and the Chamber. Explorer's Handbook: Actually, you could get a lot of cool adventure seeds from it, but mostly its useless unless you want to use Lightning Rails or Airships prominently in your world. Secrets of Sarlona: If you have an itch to run a primarily psionic world, GET THIS BOOK. If you could care less about psionics, (or feel them an abomination) skip. Secrets of Xen'drik: Perhaps the most adaptable book in the Eberron line. Lots of cool monsters, plenty of adventure seeds, a lost-world feel, a mini-city detailed, and some cool new traps and magic items. Player's Guide to Eberron: Not a generic as you'd hope; a few prestiges, some new spells, and a magic-item or two is hidden among the sidebars of a good encyclopedic player-friendly version of the ECS. Forge of War: Skip it. VERY Eberron specific. Stormreach: The Sharn treatment is given to Xen'driks port city. Unless you need another fairly detailed city (abet one without a lot of statblocks, it was released prior to the 4e shift) you could probably get away with the info inside the Xen'drik book. Final Total: Recommended: Xen'drik, Explorer's, Race's Potential: Stormreach, Sharn, ECS, Sarlona Skip: Magic, Player's Guide, Forge, Faith's, Nations. [/QUOTE]
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Which 3rd Edition Eberron books would be useful for any setting?
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