raindog308
First Post
I may have an opportunity/calling to run some 4e. I haven't played it a whole lot. I do own the PHB/DMG/MM core books but that's it.
Which other books do you think are essential as a GM/player? Let's leave adventures and campaign settings out of it (unless you think they're really vital). I already have miniatures, battle mat, etc., though not any of those little powers cards or the status tokens I've seen.
Would I be wrong in saying (in addition to the 3 core books):
Going a step further out, there's Psionic Power, the Forgotten Realms guide (which I think has some Drow player stuff?), and monster-specific things like Open Grave.
There's also the Essentials line, but I'm hoping that's redundant with what's in the books listed above. Because for God's sake, a role playing game shouldn't cost $500 ;-)
If you were gearing up to run a long-term 4e campaign, what would you choose?
Which other books do you think are essential as a GM/player? Let's leave adventures and campaign settings out of it (unless you think they're really vital). I already have miniatures, battle mat, etc., though not any of those little powers cards or the status tokens I've seen.
Would I be wrong in saying (in addition to the 3 core books):
- DMG2
- PHB2 + PHB3
- MM2 + MM3
- Adventurer's Vault + Adventurer's Vault 2
Going a step further out, there's Psionic Power, the Forgotten Realms guide (which I think has some Drow player stuff?), and monster-specific things like Open Grave.
There's also the Essentials line, but I'm hoping that's redundant with what's in the books listed above. Because for God's sake, a role playing game shouldn't cost $500 ;-)
If you were gearing up to run a long-term 4e campaign, what would you choose?