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General Tabletop Discussion
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Which 4e books do you think are must-haves?
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<blockquote data-quote="raindog308" data-source="post: 5339759" data-attributes="member: 95407"><p>I may have an opportunity/calling to run some 4e. I haven't played it a whole lot. I do own the PHB/DMG/MM core books but that's it.</p><p></p><p>Which other books do you think are essential as a GM/player? Let's leave adventures and campaign settings out of it (unless you think they're really vital). I already have miniatures, battle mat, etc., though not any of those little powers cards or the status tokens I've seen.</p><p></p><p>Would I be wrong in saying (in addition to the 3 core books):</p><p></p><ul> <li data-xf-list-type="ul">DMG2</li> <li data-xf-list-type="ul">PHB2 + PHB3</li> <li data-xf-list-type="ul">MM2 + MM3</li> <li data-xf-list-type="ul">Adventurer's Vault + Adventurer's Vault 2</li> </ul><p>There's also Martial Power, Martial Power 2, Arcane Power, Divine Power, and Primal Power. I'm including some player stuff because obviously players will want to use it, plus for designing NPCs.</p><p></p><p>Going a step further out, there's Psionic Power, the Forgotten Realms guide (which I think has some Drow player stuff?), and monster-specific things like Open Grave.</p><p></p><p>There's also the Essentials line, but I'm hoping that's redundant with what's in the books listed above. Because for God's sake, a role playing game shouldn't cost $500 ;-)</p><p></p><p>If you were gearing up to run a long-term 4e campaign, what would you choose?</p></blockquote><p></p>
[QUOTE="raindog308, post: 5339759, member: 95407"] I may have an opportunity/calling to run some 4e. I haven't played it a whole lot. I do own the PHB/DMG/MM core books but that's it. Which other books do you think are essential as a GM/player? Let's leave adventures and campaign settings out of it (unless you think they're really vital). I already have miniatures, battle mat, etc., though not any of those little powers cards or the status tokens I've seen. Would I be wrong in saying (in addition to the 3 core books): [LIST] [*]DMG2 [*]PHB2 + PHB3 [*]MM2 + MM3 [*]Adventurer's Vault + Adventurer's Vault 2 [/LIST] There's also Martial Power, Martial Power 2, Arcane Power, Divine Power, and Primal Power. I'm including some player stuff because obviously players will want to use it, plus for designing NPCs. Going a step further out, there's Psionic Power, the Forgotten Realms guide (which I think has some Drow player stuff?), and monster-specific things like Open Grave. There's also the Essentials line, but I'm hoping that's redundant with what's in the books listed above. Because for God's sake, a role playing game shouldn't cost $500 ;-) If you were gearing up to run a long-term 4e campaign, what would you choose? [/QUOTE]
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Which 4e books do you think are must-haves?
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