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General Tabletop Discussion
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Which 4e books do you think are must-haves?
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<blockquote data-quote="Psikus" data-source="post: 5339808" data-attributes="member: 66049"><p>Not that it will make any difference, since you already have it, but in my opinion, the first Monster Manual can no longer be considered a must-have. It's the book that has taken the largest hit from the monster design evolution: most of its solos and minions feel lacking, and you'd want to make statistics adjustments on every brute, and pretty much everything above 10th level.</p><p></p><p>The greatest appeal of the book, which can't be understated, is the fact that it contains the most iconic d&d monsters, including chromatic dragons, kobolds, and basic undead. On the other hand, I expect up to date versions of these to be included in the Essentials Monster Vault, making MM1 redundant.</p><p></p><p>Apart from that, once you have the core rules, you could realistically get all your player options and monsters from DDI, so no non-fluff book can be really considered a must-have. Personally, I'd get PHB2, on account of being my favourite book out there, and consider the rest optional. That hasn't stopped me from buying and enjoying most of them anyways, but I could have done without them</p></blockquote><p></p>
[QUOTE="Psikus, post: 5339808, member: 66049"] Not that it will make any difference, since you already have it, but in my opinion, the first Monster Manual can no longer be considered a must-have. It's the book that has taken the largest hit from the monster design evolution: most of its solos and minions feel lacking, and you'd want to make statistics adjustments on every brute, and pretty much everything above 10th level. The greatest appeal of the book, which can't be understated, is the fact that it contains the most iconic d&d monsters, including chromatic dragons, kobolds, and basic undead. On the other hand, I expect up to date versions of these to be included in the Essentials Monster Vault, making MM1 redundant. Apart from that, once you have the core rules, you could realistically get all your player options and monsters from DDI, so no non-fluff book can be really considered a must-have. Personally, I'd get PHB2, on account of being my favourite book out there, and consider the rest optional. That hasn't stopped me from buying and enjoying most of them anyways, but I could have done without them [/QUOTE]
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Which 4e books do you think are must-haves?
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