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General Tabletop Discussion
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Which 4e books do you think are must-haves?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5339909" data-attributes="member: 82106"><p>Eh, just relying on the Compendium doesn't quite work. Neither does relying on the printed RC, they both leave out pretty close to exactly the same things, which are some rather interesting options. </p><p></p><p>So it all depends on whether or not you want to use familiars, beast masters, some of the more interesting newer builds, etc. You CAN pretty much get all the dope on builds online, the other stuff could be handy to some players though.</p><p></p><p>I would get a DMG2, probably an AV, maybe MM3. Honestly I get a lot of use out of my MM1 still, but with DDI and Monster Builder you really don't NEED monster books unless you want all the lore and pictures and whatnot. From what I hear they're talking about how to get that stuff into the Compendium anyway, so we really may just not ever want an MM again...</p><p></p><p>Make the players get all the Power * books. You may want a PHB2, it has a lot of good stuff. For the rest the players can spring for player oriented books if they want them. </p><p></p><p>The 4e fluff books are all pretty uniformly decent books with a good amount of story hook kind of stuff in them, some basic mini-adventures, and most have pretty solid crunch as well. MotP was probably the weakest (and first, go figure) but it does give you a HUGE amount of general info on a lot of interesting places and personalities.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5339909, member: 82106"] Eh, just relying on the Compendium doesn't quite work. Neither does relying on the printed RC, they both leave out pretty close to exactly the same things, which are some rather interesting options. So it all depends on whether or not you want to use familiars, beast masters, some of the more interesting newer builds, etc. You CAN pretty much get all the dope on builds online, the other stuff could be handy to some players though. I would get a DMG2, probably an AV, maybe MM3. Honestly I get a lot of use out of my MM1 still, but with DDI and Monster Builder you really don't NEED monster books unless you want all the lore and pictures and whatnot. From what I hear they're talking about how to get that stuff into the Compendium anyway, so we really may just not ever want an MM again... Make the players get all the Power * books. You may want a PHB2, it has a lot of good stuff. For the rest the players can spring for player oriented books if they want them. The 4e fluff books are all pretty uniformly decent books with a good amount of story hook kind of stuff in them, some basic mini-adventures, and most have pretty solid crunch as well. MotP was probably the weakest (and first, go figure) but it does give you a HUGE amount of general info on a lot of interesting places and personalities. [/QUOTE]
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Which 4e books do you think are must-haves?
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