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Which 4E Mechanics doesn't fit pre-Spellplague FR?
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<blockquote data-quote="Dragonbait" data-source="post: 5006806" data-attributes="member: 29182"><p>You could easily hand wave Arcane and Divine magic and just say they use the weave. </p><p></p><p>Declare that all Divine casters need to choose a favored diety to get their divine powers. You don't have to change them, mechanically, but it adds more setting flavor. Look up the gods on the various Realms wiki articles for the pre-Spellplague gods.</p><p></p><p>Dragonborn wouldn't be in the setting per se. There are so many half-dragons, dragon men and draconic races that came out in 3E that you could still use the race. If you really want to be fast and loose, you could use the dragonborn stats and say they are the exceptionally rare saurial race.</p><p></p><p></p><p></p><p>Don't forget that there are various sub-race bloodline feats in the FR player's guide that denote the various dwarf and elf subraces. Subraces were significant in the Realms.</p></blockquote><p></p>
[QUOTE="Dragonbait, post: 5006806, member: 29182"] You could easily hand wave Arcane and Divine magic and just say they use the weave. Declare that all Divine casters need to choose a favored diety to get their divine powers. You don't have to change them, mechanically, but it adds more setting flavor. Look up the gods on the various Realms wiki articles for the pre-Spellplague gods. Dragonborn wouldn't be in the setting per se. There are so many half-dragons, dragon men and draconic races that came out in 3E that you could still use the race. If you really want to be fast and loose, you could use the dragonborn stats and say they are the exceptionally rare saurial race. Don't forget that there are various sub-race bloodline feats in the FR player's guide that denote the various dwarf and elf subraces. Subraces were significant in the Realms. [/QUOTE]
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Which 4E Mechanics doesn't fit pre-Spellplague FR?
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