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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which 4e races do you like mechanically
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<blockquote data-quote="Nifft" data-source="post: 4272186" data-attributes="member: 6562"><p>I do!</p><p></p><p>Between their racial abilities and their racial feats, they can perform surprisingly well in a variety of roles. I don't like their giant horns or mandatory tails, but the mechanics are nice for many of my favorite classes.</p><p></p><p>The other races I like are Dragonborn, Dwarves and Elves.</p><p></p><p>IMHO the Dragonborn are unnecessary, but mechanically sound. If I were playing Arcana Evolved, I'd have no complaints about them.</p><p></p><p>Elves do several things well, including Wizardry, which is a bit of a surprise. As Clerics and Rangers, they are flat-out excellent.</p><p></p><p>Dwarves are great Fighters and Clerics (no surprise), and also quite good Warlocks.</p><p></p><p>- - -</p><p></p><p>Breaking it down by role, I like:</p><p></p><p><strong>Tieflings</strong>: Striker (Warlock), Leader (Warlord), Controller (Wizard), Defender (Paladin)</p><p><strong>Elves</strong>: Striker (Ranger, Rogue), Leader (Cleric), Controller (Wizard)</p><p><strong>Dwarves</strong>: Striker (Warlock), Defender (Fighter), Leader (Cleric)</p><p><strong>Dragonborn</strong>: Defender (Paladin), Leader (Cleric, Warlord), Striker (Warlock)</p><p></p><p>- - -</p><p></p><p>Why I don't like Humans: their most awesome ability (extra at-will) is only useful for a few classes (Wizards, 2/3 Warlocks, maybe Warlords). Other classes seem to each have only two decent at-wills for each "build" type -- for example, there are two Wis-based Cleric attacks, and two Str-based Cleric attacks. Humans don't have the ability points to be decent with both types, so it's just taunting them with something they'll never use. Very sad.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4272186, member: 6562"] I do! Between their racial abilities and their racial feats, they can perform surprisingly well in a variety of roles. I don't like their giant horns or mandatory tails, but the mechanics are nice for many of my favorite classes. The other races I like are Dragonborn, Dwarves and Elves. IMHO the Dragonborn are unnecessary, but mechanically sound. If I were playing Arcana Evolved, I'd have no complaints about them. Elves do several things well, including Wizardry, which is a bit of a surprise. As Clerics and Rangers, they are flat-out excellent. Dwarves are great Fighters and Clerics (no surprise), and also quite good Warlocks. - - - Breaking it down by role, I like: [b]Tieflings[/b]: Striker (Warlock), Leader (Warlord), Controller (Wizard), Defender (Paladin) [b]Elves[/b]: Striker (Ranger, Rogue), Leader (Cleric), Controller (Wizard) [b]Dwarves[/b]: Striker (Warlock), Defender (Fighter), Leader (Cleric) [b]Dragonborn[/b]: Defender (Paladin), Leader (Cleric, Warlord), Striker (Warlock) - - - Why I don't like Humans: their most awesome ability (extra at-will) is only useful for a few classes (Wizards, 2/3 Warlocks, maybe Warlords). Other classes seem to each have only two decent at-wills for each "build" type -- for example, there are two Wis-based Cleric attacks, and two Str-based Cleric attacks. Humans don't have the ability points to be decent with both types, so it's just taunting them with something they'll never use. Very sad. Cheers, -- N [/QUOTE]
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Which 4e races do you like mechanically
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