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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which 4e races do you like mechanically
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<blockquote data-quote="Nifft" data-source="post: 4272355" data-attributes="member: 6562"><p>The key to Tieflings is that, as you point out, attack bonuses are hard to get.</p><p></p><p>Tieflings can take a feat to gain +1 to <u>attacks</u> and damage with Fire and Fear effects. That's amazingly strong for a Wizard or Warlock, who can focus on such effects. Infernal Wrath is nice for the attack bonus, but also for the Push (via Feat) and fire damage (via Paragon Feat) -- you get a sweet encounter power, and really, what else were you going to do with those feats? If you're playing a Paladin, you effectively gain Smite Badguy as a per-encounter power, thanks to the Charisma damage. Just yell "SMITE!" instead of "Infernal Wrath!"</p><p></p><p>In terms of Wizardry, the +2 Charisma seems lame, since Wizards want Wisdom and/or Dexterity. But when you get to Paragon level and you have a 13 Charisma, you'll appreciate the feat Spell Focus.</p><p></p><p>Tieflings make great Warlocks of any stripe -- their bonus to Fire and Fear makes up for the missing +2 Con (for both Infernal and Star pacts), and their Charisma bonus works perfectly for Fey pact. The Intelligence bonus is beneficial to all pacts.</p><p></p><p>Anyway. I like Tieflings. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4272355, member: 6562"] The key to Tieflings is that, as you point out, attack bonuses are hard to get. Tieflings can take a feat to gain +1 to [u]attacks[/u] and damage with Fire and Fear effects. That's amazingly strong for a Wizard or Warlock, who can focus on such effects. Infernal Wrath is nice for the attack bonus, but also for the Push (via Feat) and fire damage (via Paragon Feat) -- you get a sweet encounter power, and really, what else were you going to do with those feats? If you're playing a Paladin, you effectively gain Smite Badguy as a per-encounter power, thanks to the Charisma damage. Just yell "SMITE!" instead of "Infernal Wrath!" In terms of Wizardry, the +2 Charisma seems lame, since Wizards want Wisdom and/or Dexterity. But when you get to Paragon level and you have a 13 Charisma, you'll appreciate the feat Spell Focus. Tieflings make great Warlocks of any stripe -- their bonus to Fire and Fear makes up for the missing +2 Con (for both Infernal and Star pacts), and their Charisma bonus works perfectly for Fey pact. The Intelligence bonus is beneficial to all pacts. Anyway. I like Tieflings. :) Cheers, -- N [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Which 4e races do you like mechanically
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