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Which 4e setting do you prefer?
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<blockquote data-quote="Zaran" data-source="post: 5644678" data-attributes="member: 56710"><p>First of all, keep the insults out of your posts please. Secondly, Forgotten Realms has so much setting material that the GM could use except for the fact that it is now outdated either by being from a past edition or literally because it's 100+ years in the future. The 4e setting book barely touched on anything. Just the the rule system itself, 4e FR alienates itself from any past material and in that case it might as well have been the Nentir Vale with Forgotten Realms stuck on it for name recognition. I thought the excuse that they advanced the timeline so that the PCs could be the main heroes was a fallacy because all the superhero characters in FR are still around. It would still be up to the GM to shine the line on the PCs instead of having Eliminster or Drizzt come save the day every time. But now it's up to the GM to fabricate almost everything since there is very little info on any particular area. </p><p> </p><p>It was a mistake to do a single GM setting book and then pretty much ignore it afterwards. If they really wanted to do such drastic changes to the setting they should have made it into a storyline instead of just saying "....and this happened!" They could have done an adventure path. They could have had a line of novels over the change. Anything really that could give GMs some aid in being able to make a campaign in that setting work. </p><p> </p><p>Perhaps the Neverwinter Nights setting will help some. But I feel this is more of a way to pull video gamers into dnd and so will probably be it's own world campaign in itself.</p><p> </p><p>What I think would have helped so much is a line of modules that ties into the setting and this is true for all the settings they have put out. I either think that they do not have the talent to do such things or that they feel like modules do make them enough money. Either one of these reasons is such a shame because there is years of potential products there.</p></blockquote><p></p>
[QUOTE="Zaran, post: 5644678, member: 56710"] First of all, keep the insults out of your posts please. Secondly, Forgotten Realms has so much setting material that the GM could use except for the fact that it is now outdated either by being from a past edition or literally because it's 100+ years in the future. The 4e setting book barely touched on anything. Just the the rule system itself, 4e FR alienates itself from any past material and in that case it might as well have been the Nentir Vale with Forgotten Realms stuck on it for name recognition. I thought the excuse that they advanced the timeline so that the PCs could be the main heroes was a fallacy because all the superhero characters in FR are still around. It would still be up to the GM to shine the line on the PCs instead of having Eliminster or Drizzt come save the day every time. But now it's up to the GM to fabricate almost everything since there is very little info on any particular area. It was a mistake to do a single GM setting book and then pretty much ignore it afterwards. If they really wanted to do such drastic changes to the setting they should have made it into a storyline instead of just saying "....and this happened!" They could have done an adventure path. They could have had a line of novels over the change. Anything really that could give GMs some aid in being able to make a campaign in that setting work. Perhaps the Neverwinter Nights setting will help some. But I feel this is more of a way to pull video gamers into dnd and so will probably be it's own world campaign in itself. What I think would have helped so much is a line of modules that ties into the setting and this is true for all the settings they have put out. I either think that they do not have the talent to do such things or that they feel like modules do make them enough money. Either one of these reasons is such a shame because there is years of potential products there. [/QUOTE]
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