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Which 5e innovations do you like the most?
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<blockquote data-quote="triqui" data-source="post: 6000927" data-attributes="member: 57948"><p>I have been thinking on this. While I see your point, that CS isn't in any way an alternate magic system as some have suggested, I don't think it is a fair comparison with 3e fighters. In 3e, the problem of fighters was they didn't get anything unique. Everybody had the option to disarm, fighters only had a feat that gave them a bonus while doing so, and avoided AoO in the process. In DDN, so far, they are the only ones who can parry, or trade damage to make people prone. </p><p></p><p>In 3e, feats often didn't have a resorce manegement. With weapon focus, you attack better. With Cleave, you get a free attack when you drop a foe. In DDN, those require you to spend a CS die, which means is a resource you don't have for any other use (like doing damage, or absorving it, or prone people). This makes CS far much better mechanic than 3e fighter, imho.</p></blockquote><p></p>
[QUOTE="triqui, post: 6000927, member: 57948"] I have been thinking on this. While I see your point, that CS isn't in any way an alternate magic system as some have suggested, I don't think it is a fair comparison with 3e fighters. In 3e, the problem of fighters was they didn't get anything unique. Everybody had the option to disarm, fighters only had a feat that gave them a bonus while doing so, and avoided AoO in the process. In DDN, so far, they are the only ones who can parry, or trade damage to make people prone. In 3e, feats often didn't have a resorce manegement. With weapon focus, you attack better. With Cleave, you get a free attack when you drop a foe. In DDN, those require you to spend a CS die, which means is a resource you don't have for any other use (like doing damage, or absorving it, or prone people). This makes CS far much better mechanic than 3e fighter, imho. [/QUOTE]
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