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General Tabletop Discussion
*Dungeons & Dragons
Which 5e Should I Propose to My Group?
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<blockquote data-quote="Distracted DM" data-source="post: 9580809" data-attributes="member: 6894926"><p>There's a big difference between 5e/ToV, and Level Up. Level Up has A LOT more features for characters- from minor to major; that, and if your players are the kind that develop good system mastery/optimize, A5E martials (mostly berserkers+fighters) can go nuts. Overall the A5E characters will have more power than either 2014 or ToV.</p><p></p><p>For OP: You could mix and match, but I'd recommend that if a player makes a ToV, 2014, A5E character- all of their origin and class stuff comes from that one book/version. And you'll need to choose what book you're using as a core system, that is which book you're pulling feats, spells, equipment, mechanics, etc. from.</p><p>That's how I do it:</p><p></p><p>I use A5E as the core system; if someone wants to make a 5e14 character to keep it simple they can, they'll use 5e race+background+class, but they'll be using A5E feats, spells, n' equipment. A5E uses the d4-d6-d8 dice chain for Expertise.</p><p></p><p>I don't want my players finding the most powerful/broken combos by mixing and matching heritages and classes and feats and features between all these different versions of 5e, so I keep it as simple as possible while trying to provide them a variety choices. Even so, I do get headaches for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9580809, member: 6894926"] There's a big difference between 5e/ToV, and Level Up. Level Up has A LOT more features for characters- from minor to major; that, and if your players are the kind that develop good system mastery/optimize, A5E martials (mostly berserkers+fighters) can go nuts. Overall the A5E characters will have more power than either 2014 or ToV. For OP: You could mix and match, but I'd recommend that if a player makes a ToV, 2014, A5E character- all of their origin and class stuff comes from that one book/version. And you'll need to choose what book you're using as a core system, that is which book you're pulling feats, spells, equipment, mechanics, etc. from. That's how I do it: I use A5E as the core system; if someone wants to make a 5e14 character to keep it simple they can, they'll use 5e race+background+class, but they'll be using A5E feats, spells, n' equipment. A5E uses the d4-d6-d8 dice chain for Expertise. I don't want my players finding the most powerful/broken combos by mixing and matching heritages and classes and feats and features between all these different versions of 5e, so I keep it as simple as possible while trying to provide them a variety choices. Even so, I do get headaches for it :D [/QUOTE]
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