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Which Adventure Path to go with?
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<blockquote data-quote="Job" data-source="post: 3820737" data-attributes="member: 37196"><p>I've been running Shackled City for my players for 2 years now and everyone is very happy with the AP. I have all Dungeon magazines for AOW, and for Savage Tide, and have to admit that those AP's also look excellent, but I've only been running Shackled City so I can't comment on how well they run. Here are some benefits to running Shackled City (I'll avoid major spoilers):</p><p></p><p>- This AP is centered in and around the city of Cauldron, so your players will come to know this town and will befriend a fair number of NPC's</p><p>- The hardback copy of this AP provides a nice "single book" format, and corrects many errors and plot holes</p><p>- There are some excellent user-created enhancements and handouts on the RPGenius website for the Shackled City campaign, including additional detail for the city of Cauldron and also descriptions of a fun roleplaying event, the Demonskar Ball</p><p>- There is a group of adventuring "competitors" to your players that are built into the storyline, and this provides a lot of fun opportunities</p><p>- If you're looking to expand certain storylines and areas, I've been able to drop in a few side quest modules without much fuss. Some action in this AP takes place in areas of Greyhawk that relate to other published modules, so it's generally an easy fit.</p><p></p><p>Hurm.</p></blockquote><p></p>
[QUOTE="Job, post: 3820737, member: 37196"] I've been running Shackled City for my players for 2 years now and everyone is very happy with the AP. I have all Dungeon magazines for AOW, and for Savage Tide, and have to admit that those AP's also look excellent, but I've only been running Shackled City so I can't comment on how well they run. Here are some benefits to running Shackled City (I'll avoid major spoilers): - This AP is centered in and around the city of Cauldron, so your players will come to know this town and will befriend a fair number of NPC's - The hardback copy of this AP provides a nice "single book" format, and corrects many errors and plot holes - There are some excellent user-created enhancements and handouts on the RPGenius website for the Shackled City campaign, including additional detail for the city of Cauldron and also descriptions of a fun roleplaying event, the Demonskar Ball - There is a group of adventuring "competitors" to your players that are built into the storyline, and this provides a lot of fun opportunities - If you're looking to expand certain storylines and areas, I've been able to drop in a few side quest modules without much fuss. Some action in this AP takes place in areas of Greyhawk that relate to other published modules, so it's generally an easy fit. Hurm. [/QUOTE]
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