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Which Adventure Path to go with?
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<blockquote data-quote="ShinHakkaider" data-source="post: 3821478" data-attributes="member: 9213"><p><strong>Age Of Worms D00d...</strong></p><p></p><p>I'm running the second chapter (Three Faces of Evil) and have only up to this point lost one PC. But only because the halfling rogue wandered off by herself in the Grimlock area and got snatched up by a cloaker there. </p><p></p><p>We played through the Whispering Cairn with 6 players and it was still pretty challenging. Especially the beetle swarm and the wind tunnel trap. Also in a bit of foreshadowing, the rogue almost got killed by a strangler (??) while wandering off in search of treasure. </p><p></p><p>A big part of getting the PC's vested in the early adventures is playing up the NPC's that surround them and are part of thier lives. The Paladin PC is based in the garrison so I stressed his ties to his fellow soldiers and his mentors, The Sorcerer PC is based in the Emporium so I stress his ties to his employer and the various characters in and around town. Also play up Balabar Smenk, the PC's dont like him but they truly no idea what he's set them up for at present. </p><p></p><p>Right now after the PC's are done in the Dourstone mines they cant wait to head to the Free City to unload some of their loot. </p><p></p><p>In short, AOW is awesome. My players are mostly playing 3.5 for the first time and havent really optimized thier characters. My Sorcerer player has decided that he's interested in the planes and is focused on summoning things (his celestial dogs, I think have done more damage in thier early levels than most of the PC's) and the Paladin is starting to be a real power house with his great axe, power attack and cleave combo. But they are nowhere near optimized as they could be.</p></blockquote><p></p>
[QUOTE="ShinHakkaider, post: 3821478, member: 9213"] [b]Age Of Worms D00d...[/b] I'm running the second chapter (Three Faces of Evil) and have only up to this point lost one PC. But only because the halfling rogue wandered off by herself in the Grimlock area and got snatched up by a cloaker there. We played through the Whispering Cairn with 6 players and it was still pretty challenging. Especially the beetle swarm and the wind tunnel trap. Also in a bit of foreshadowing, the rogue almost got killed by a strangler (??) while wandering off in search of treasure. A big part of getting the PC's vested in the early adventures is playing up the NPC's that surround them and are part of thier lives. The Paladin PC is based in the garrison so I stressed his ties to his fellow soldiers and his mentors, The Sorcerer PC is based in the Emporium so I stress his ties to his employer and the various characters in and around town. Also play up Balabar Smenk, the PC's dont like him but they truly no idea what he's set them up for at present. Right now after the PC's are done in the Dourstone mines they cant wait to head to the Free City to unload some of their loot. In short, AOW is awesome. My players are mostly playing 3.5 for the first time and havent really optimized thier characters. My Sorcerer player has decided that he's interested in the planes and is focused on summoning things (his celestial dogs, I think have done more damage in thier early levels than most of the PC's) and the Paladin is starting to be a real power house with his great axe, power attack and cleave combo. But they are nowhere near optimized as they could be. [/QUOTE]
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