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General Tabletop Discussion
*TTRPGs General
Which adventures from Dungeon Magazine have you used since it went 3E?
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<blockquote data-quote="Henry" data-source="post: 433242" data-attributes="member: 158"><p>I have used several for my most recent 3E campaign (which has been temprarily suspended due to lack of players.)</p><p></p><p>"Dungeon of the Fire Opal" - it was the opening adventure for the 1st level characters. I scaled it down, and by the time they finished it they were 2nd level.</p><p>"Thirds of Purloined Vellum" - I scaled it up to 2nd level characters. The adventurers botched this one VERY badly; byt the end, the missing courier was never found, two of the PC's had died due to a terrible lapse of player judgement, and the merchant (I made her female) tried her best to blacklist them and they will never work for her again.</p><p>"Ever-changing Fortunes" - I used this, tied it to a courier mission, and changed the Dwarves to gnomes. I also played up the issue of the gnomes enslaving the kobolds, and the players by the end had worked to help the gnomes and kobolds (with the new kobold chieftain Akara) to form a "joint-tribe" to enhance each others' strength. Two of the characters (a lawful good wizard and a paladin) have made a commitment to check in on this weird little experiment from time to time to ensure that it is still working.</p><p></p><p>All in all, the Dungeon adventures' scaling notes have been a Godsend. They are usually dead on with their recommendations, and it gives me a good starting point in case they AREN'T dead on.</p></blockquote><p></p>
[QUOTE="Henry, post: 433242, member: 158"] I have used several for my most recent 3E campaign (which has been temprarily suspended due to lack of players.) "Dungeon of the Fire Opal" - it was the opening adventure for the 1st level characters. I scaled it down, and by the time they finished it they were 2nd level. "Thirds of Purloined Vellum" - I scaled it up to 2nd level characters. The adventurers botched this one VERY badly; byt the end, the missing courier was never found, two of the PC's had died due to a terrible lapse of player judgement, and the merchant (I made her female) tried her best to blacklist them and they will never work for her again. "Ever-changing Fortunes" - I used this, tied it to a courier mission, and changed the Dwarves to gnomes. I also played up the issue of the gnomes enslaving the kobolds, and the players by the end had worked to help the gnomes and kobolds (with the new kobold chieftain Akara) to form a "joint-tribe" to enhance each others' strength. Two of the characters (a lawful good wizard and a paladin) have made a commitment to check in on this weird little experiment from time to time to ensure that it is still working. All in all, the Dungeon adventures' scaling notes have been a Godsend. They are usually dead on with their recommendations, and it gives me a good starting point in case they AREN'T dead on. [/QUOTE]
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Which adventures from Dungeon Magazine have you used since it went 3E?
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