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Which adventures from Dungeon Magazine have you used since it went 3E?
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<blockquote data-quote="Chaldfont" data-source="post: 435207" data-attributes="member: 1472"><p>Dungeon magazine is the best gaming value out there. Nearly half of the adventures in my current campaign have been from Dungeon. It is a lot of fun to figure out ways to fit wildly different adventures into an ongoing campaign.</p><p></p><p>There may be SPOILERS below....</p><p></p><p>.</p><p>.</p><p>.</p><p></p><p>We started with Skulking Below (#81) just before 3e came out. The rogue's thieve's guild hired him to take out this outpost of a rival guild. The wights achieved a TPK when both remaining characters fell victim to a hold person.</p><p></p><p>After a few more misadventures, the PCs undertook Eye for an Eye (#82). This fit very well into my campaign as I made Radeem a member of a fallen cabal of evil spellcasters (the unimaginativly named Circle of Darkness) that the PCs are researching in the campaign. Hehe, we still make "Shucky the Imp" references to this day!</p><p></p><p>Rana Mor (#86) came soon after. I have to agree with the others that this was a very fun and challenging adventure. I even downloaded pics of Angkor Wat (ancient Cambodian ruins) as handouts for the ruins of Rana Mor. I slipped this into the campaign by saying that the druid's ancestors had migrated to this world from a parallel one, the world of Rana Mor. His ancestors were the builders of that ancient city. The adventure involved him traveling there to recover the Rain Tiger, a fabled magical emerald which would free his enslaved people.</p><p></p><p>I used Demonclaw (#84) as a side adventure to catch the druid up in levels (since he had died a few times along the way). I set this in the same world of Rana Mor, where the druid's barbarian tribe had settled after their gaining their freedom.</p><p></p><p>Later, the PCs took on The Seventh Arm (#88). Yenejg Togan made a great candidate for another member of the Circle of Darkness and his Marilith Disk became an unfinished artifact meant to control the doppelganger/assassins used by the Circle of Darkness to conquer much of the known world over 300 years ago. A major goal of the PCs in this campaign is to defeat these shapeshifters who are now being controlled by a new evil threat. The PCs decided to finish the Disk in order to turn the shapeshifters against their new master.</p><p></p><p>There are many other great adventures that I would love to stick in this campaign, but now I won't have the chance as I am moving to California in December.</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 435207, member: 1472"] Dungeon magazine is the best gaming value out there. Nearly half of the adventures in my current campaign have been from Dungeon. It is a lot of fun to figure out ways to fit wildly different adventures into an ongoing campaign. There may be SPOILERS below.... . . . We started with Skulking Below (#81) just before 3e came out. The rogue's thieve's guild hired him to take out this outpost of a rival guild. The wights achieved a TPK when both remaining characters fell victim to a hold person. After a few more misadventures, the PCs undertook Eye for an Eye (#82). This fit very well into my campaign as I made Radeem a member of a fallen cabal of evil spellcasters (the unimaginativly named Circle of Darkness) that the PCs are researching in the campaign. Hehe, we still make "Shucky the Imp" references to this day! Rana Mor (#86) came soon after. I have to agree with the others that this was a very fun and challenging adventure. I even downloaded pics of Angkor Wat (ancient Cambodian ruins) as handouts for the ruins of Rana Mor. I slipped this into the campaign by saying that the druid's ancestors had migrated to this world from a parallel one, the world of Rana Mor. His ancestors were the builders of that ancient city. The adventure involved him traveling there to recover the Rain Tiger, a fabled magical emerald which would free his enslaved people. I used Demonclaw (#84) as a side adventure to catch the druid up in levels (since he had died a few times along the way). I set this in the same world of Rana Mor, where the druid's barbarian tribe had settled after their gaining their freedom. Later, the PCs took on The Seventh Arm (#88). Yenejg Togan made a great candidate for another member of the Circle of Darkness and his Marilith Disk became an unfinished artifact meant to control the doppelganger/assassins used by the Circle of Darkness to conquer much of the known world over 300 years ago. A major goal of the PCs in this campaign is to defeat these shapeshifters who are now being controlled by a new evil threat. The PCs decided to finish the Disk in order to turn the shapeshifters against their new master. There are many other great adventures that I would love to stick in this campaign, but now I won't have the chance as I am moving to California in December. [/QUOTE]
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Which adventures from Dungeon Magazine have you used since it went 3E?
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