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Which Alignment is the hardest to play/follow ?
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<blockquote data-quote="phoamslinger" data-source="post: 231155" data-attributes="member: 2342"><p>I agree, </p><p>NE isn't that hard. all you have to do is be totally absorbed in yourself (with a healthy dose of amorality tossed in). this isn't necessarily bad, but it is usually interpreted as bad by those less-understanding of your easy going philosophy.</p><p></p><p>the hard one is CE.</p><p>CE characters are about confrontation and control, which is disruptive to any party setup. "Give me what I want or I'll break your skull!" people resent this stuff a lot, which in turn generates a lot of noisy conflict (both in and out of game).</p><p></p><p>NE characters just ask for the item, expecting it to be freely given. and if it's not, you just kill the other player's character in their sleep while you're on guard duty and take the item. much more peaceful that way.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="phoamslinger, post: 231155, member: 2342"] I agree, NE isn't that hard. all you have to do is be totally absorbed in yourself (with a healthy dose of amorality tossed in). this isn't necessarily bad, but it is usually interpreted as bad by those less-understanding of your easy going philosophy. the hard one is CE. CE characters are about confrontation and control, which is disruptive to any party setup. "Give me what I want or I'll break your skull!" people resent this stuff a lot, which in turn generates a lot of noisy conflict (both in and out of game). NE characters just ask for the item, expecting it to be freely given. and if it's not, you just kill the other player's character in their sleep while you're on guard duty and take the item. much more peaceful that way. :eek: [/QUOTE]
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