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Which Animals would you like to see in a PDF?
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<blockquote data-quote="tensen" data-source="post: 2178747" data-attributes="member: 3022"><p>Mule Deer</p><p>Medium Animal</p><p>Hit Dice: 1d8+1 (5 hp)</p><p>Initiative:+2</p><p>Speed: 40 ft.</p><p>Armor Class: 14 (+2 Dex, +3 natural), touch 12, flat footed 13</p><p>Base Attack/Grapple: +0/+0</p><p>Attack: Gore +0 melee (1d6)</p><p>Full Attack: Gore +0 melee (1d6)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: ----</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort + 3,Ref +6,Will +1</p><p>Abilities: Str 11, Dex 15, Con 13, Int 2, Wis 13, Cha 8</p><p>Skills: Climb +3, Jump +5, Listen +6, Spot +4</p><p>Feats: Lightning Reflexes</p><p>Environment: Any plains or forest</p><p>Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants)</p><p>Challenge Rating: 1/2</p><p>Advancement: 2-3 HD (Medium)</p><p>Level Adjustment: ----</p><p></p><p>The mule deer gets its name from its keen, independently moving, mule shaped ears. These creatures are quick, jittery animals that range between 150lbs. to around 400lbs. in weight.</p><p></p><p>Resource Note: Mule deer, like most other forms of deer, are prized hunters for their meat and hides. The mule deer typically produces around 50% of its body weight in usable meat and a good hide with an average market value of 3sp may be taken from the carcass of this creature.</p><p></p><p>Combat: While mule deer tend to prefer flight over fight, these creatures can become aggressive if wounded, sick, protecting their young, or forced to defend their selves. </p><p></p><p>Skills: Mule deer have keen senses, giving them a +4 to Listen and Jump checks. The mule deer also gains a +2 bonus to Climb and Spot checks. </p><p></p><p></p><p>White tail Deer</p><p>Medium Animal</p><p>Hit Dice: 1d8+1 (5 hp)</p><p>Initiative:+2</p><p>Speed: 40 ft.</p><p>Armor Class: 14 (+2 Dex, +3 natural), touch 12, flat footed 13</p><p>Base Attack/Grapple: +0/+1</p><p>Attack: Gore+1 melee (1d6+1)</p><p>Full Attack: Gore+1 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: ----</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort+ 3,Ref+ 6,Will+1</p><p>Abilities: Str 12, Dex 14, Con 13, Int 2, Wis 13, Cha 7</p><p>Skills: Climb +2, Listen +6, Spot+5</p><p>Feats: Lightning Reflexes</p><p>Environment: Any plains or forest</p><p>Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants)</p><p>Challenge Rating: 1/2</p><p>Advancement: 2-3 HD (Medium)</p><p>Level Adjustment: ----</p><p></p><p>The white tail deer is perhaps one of the most well known and common forms of deer. This majestic creature ranges as an adult from 100lbs. in weight to 350lbs. They are prized as food, a source of hide, and for their antlers by hunters and trophy collectors. The white tail deer receives its name from its white tail, which is normally seen as the deer is running off and away from the hunter’s range. </p><p></p><p>Resource Note: White tail deer are highly favored by hunters for their meat and hides. The white tail typically produces around 50% of its body weight in usable meat and a good hide with an average market value of 3sp may be taken from the carcass of this creature.</p><p></p><p>Combat: While deer also tend to prefer flight over fight, these creatures can become aggressive if wounded, sick, protecting their young, or forced to defend their selves. </p><p></p><p>Skills: White tail deer have keen senses, giving them a +3 to Listen and Spot checks. </p><p></p><p>Wapiti (Elk)</p><p>Large Animal</p><p>Hit Dice: 2d8+6 (15 hp)</p><p>Initiative:+1</p><p>Speed: 40 ft.</p><p>Armor Class: 13 ( -1 size, +1 Dex, +3 natural), touch 10, flat footed 12</p><p>Base Attack/Grapple: +1/+7</p><p>Attack: Gore +4 melee (1d8+2)</p><p>Full Attack: Gore +4 melee (1d8+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: ----</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +8,Ref +4,Will +1</p><p>Abilities: Str 15, Dex 12, Con 16, Int 2, Wis 12, Cha 7</p><p>Skills: Climb +3, Listen +6, Spot +6</p><p>Feats: Great Fortitude</p><p>Environment: Any plains or forest</p><p>Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants)</p><p>Challenge Rating: 1</p><p>Advancement: 3-6 HD (Large)</p><p>Level Adjustment: ----</p><p></p><p>The wapiti, sometimes known as an elk (a name shared with the moose), is a relative to whitetail deer. This creature weighs a bit more than most deer, however, and is a hardy creature. As with mule and whitetail deer, only the adult male elks have antlers and should be considered combatants (and thus having the stats above).</p><p></p><p>Resource Notes: The wapiti elk is a highly valued source of meat, hide, and trophies for antlers. The wapiti’s carcass tends to provide between 100lbs. to 250lbs. of meat while its hide is sold for an average price of 7sp on the open market. </p><p></p><p>Combat: While elk also tend to prefer flight over fight these creatures are a bit more aggressive than whitetail and mule deer.</p><p></p><p>Skills: Wapiti have keen senses, giving them a +3 to Listen and Spot checks.</p></blockquote><p></p>
[QUOTE="tensen, post: 2178747, member: 3022"] Mule Deer Medium Animal Hit Dice: 1d8+1 (5 hp) Initiative:+2 Speed: 40 ft. Armor Class: 14 (+2 Dex, +3 natural), touch 12, flat footed 13 Base Attack/Grapple: +0/+0 Attack: Gore +0 melee (1d6) Full Attack: Gore +0 melee (1d6) Space/Reach: 5 ft./5 ft. Special Attacks: ---- Special Qualities: Low-light vision, scent Saves: Fort + 3,Ref +6,Will +1 Abilities: Str 11, Dex 15, Con 13, Int 2, Wis 13, Cha 8 Skills: Climb +3, Jump +5, Listen +6, Spot +4 Feats: Lightning Reflexes Environment: Any plains or forest Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants) Challenge Rating: 1/2 Advancement: 2-3 HD (Medium) Level Adjustment: ---- The mule deer gets its name from its keen, independently moving, mule shaped ears. These creatures are quick, jittery animals that range between 150lbs. to around 400lbs. in weight. Resource Note: Mule deer, like most other forms of deer, are prized hunters for their meat and hides. The mule deer typically produces around 50% of its body weight in usable meat and a good hide with an average market value of 3sp may be taken from the carcass of this creature. Combat: While mule deer tend to prefer flight over fight, these creatures can become aggressive if wounded, sick, protecting their young, or forced to defend their selves. Skills: Mule deer have keen senses, giving them a +4 to Listen and Jump checks. The mule deer also gains a +2 bonus to Climb and Spot checks. White tail Deer Medium Animal Hit Dice: 1d8+1 (5 hp) Initiative:+2 Speed: 40 ft. Armor Class: 14 (+2 Dex, +3 natural), touch 12, flat footed 13 Base Attack/Grapple: +0/+1 Attack: Gore+1 melee (1d6+1) Full Attack: Gore+1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: ---- Special Qualities: Low-light vision, scent Saves: Fort+ 3,Ref+ 6,Will+1 Abilities: Str 12, Dex 14, Con 13, Int 2, Wis 13, Cha 7 Skills: Climb +2, Listen +6, Spot+5 Feats: Lightning Reflexes Environment: Any plains or forest Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants) Challenge Rating: 1/2 Advancement: 2-3 HD (Medium) Level Adjustment: ---- The white tail deer is perhaps one of the most well known and common forms of deer. This majestic creature ranges as an adult from 100lbs. in weight to 350lbs. They are prized as food, a source of hide, and for their antlers by hunters and trophy collectors. The white tail deer receives its name from its white tail, which is normally seen as the deer is running off and away from the hunter’s range. Resource Note: White tail deer are highly favored by hunters for their meat and hides. The white tail typically produces around 50% of its body weight in usable meat and a good hide with an average market value of 3sp may be taken from the carcass of this creature. Combat: While deer also tend to prefer flight over fight, these creatures can become aggressive if wounded, sick, protecting their young, or forced to defend their selves. Skills: White tail deer have keen senses, giving them a +3 to Listen and Spot checks. Wapiti (Elk) Large Animal Hit Dice: 2d8+6 (15 hp) Initiative:+1 Speed: 40 ft. Armor Class: 13 ( -1 size, +1 Dex, +3 natural), touch 10, flat footed 12 Base Attack/Grapple: +1/+7 Attack: Gore +4 melee (1d8+2) Full Attack: Gore +4 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: ---- Special Qualities: Low-light vision, scent Saves: Fort +8,Ref +4,Will +1 Abilities: Str 15, Dex 12, Con 16, Int 2, Wis 12, Cha 7 Skills: Climb +3, Listen +6, Spot +6 Feats: Great Fortitude Environment: Any plains or forest Organization: Solitary, Mating Pair (one buck plus 1 non-combatant doe), Herd (1d4+2 plus 250% non-combatants) Challenge Rating: 1 Advancement: 3-6 HD (Large) Level Adjustment: ---- The wapiti, sometimes known as an elk (a name shared with the moose), is a relative to whitetail deer. This creature weighs a bit more than most deer, however, and is a hardy creature. As with mule and whitetail deer, only the adult male elks have antlers and should be considered combatants (and thus having the stats above). Resource Notes: The wapiti elk is a highly valued source of meat, hide, and trophies for antlers. The wapiti’s carcass tends to provide between 100lbs. to 250lbs. of meat while its hide is sold for an average price of 7sp on the open market. Combat: While elk also tend to prefer flight over fight these creatures are a bit more aggressive than whitetail and mule deer. Skills: Wapiti have keen senses, giving them a +3 to Listen and Spot checks. [/QUOTE]
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