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<blockquote data-quote="cleavthorn" data-source="post: 2646967" data-attributes="member: 9122"><p>I have an updated version of the Wolverine here. </p><p></p><p><strong>WOLVERINE</strong></p><p><em>Gulo gulo</em></p><p>North America</p><p>Small Animal (Mammal)</p><p>Hit Dice: 3d8+15 (28 hp)</p><p>Initiative: +2</p><p>Speed: 30 ft. (6 squares), burrow 5 ft. (1 square)</p><p>Armor Class: 15 (+2 Dex, +2 natural, +1 size), touch 13, flat-footed 13</p><p>Base Attack/Grapple: +2/+4</p><p>Attack: Claw +5 melee (1d4+2)</p><p>Full Attack: 2 claws +5 melee (1d4+2) and bite +0 melee (1d6+1)</p><p>Space/Reach: 5 ft./5 ft</p><p>Special Attacks: Rage</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +7, Ref +5, Wil +2</p><p>Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10</p><p>Skills: Climb +11, Hide+7, Listen +4, Move Silently +3, Spot +5</p><p>Feats: Alertness, Endurance, Toughness</p><p>Environment: Temperate to sub-arctic forests </p><p>Organization: Solitary</p><p>Challenge Rating: 2</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: 4-8 HD (Small)</p><p></p><p>A wolverine appears as a small but stocky creature that resembles a small bear. Wolverines have small black eyes and sport sharp teeth and claws. Wolverines have thick brown fur with a yellowish stripe on its flanks.</p><p></p><p><strong>COMBAT </strong> </p><p>Wolverines are fearless when it comes to acquiring a meal. They have been known to bully brown bears away from carcasses. They are tenacious and ferocious animals, and deserve a wide birth.</p><p><strong>Low-light Vision (Ex): </strong> A wolverine can see in conditions of lowered light as well as a human can in daylight.</p><p><strong>Rage(Ex): </strong> A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.</p><p><strong>Scent (Ex): </strong> A wolverine can detect approaching creatures, sniff out hidden foes, and track by sense of smell. Creatures with the Scent special quality can identify familiar odors just as other creatures can detect familiar sights with its eyes. The creature can detect approaching creatures within 30 ft. by sense of smell. This increases to 60 ft. if upwind and lowers to 15 ft. if downwind. Strong smells, such as smoke and rotting garbage, can be detected at twice the ranges as usual. Overpowering smells, such as skunk musk or troglodyte stench, can be detected at triple normal range.</p><p><strong>Snowshoe (Ex): </strong> Wolverines have broad paws that allow them to traverse snow with ease. They are unaffected by deep snow and its movement related penalties.</p><p><strong>Skills: </strong> Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.</p><p><strong>Feats: </strong> Wolverines gain the feat Endurance as a bonus racial feat.</p><p></p><p></p><p>Mostly the same creature, but a little more accurate as far as non-combat abilities go. Enjoy!</p></blockquote><p></p>
[QUOTE="cleavthorn, post: 2646967, member: 9122"] I have an updated version of the Wolverine here. [B]WOLVERINE[/B] [I]Gulo gulo[/I] North America Small Animal (Mammal) Hit Dice: 3d8+15 (28 hp) Initiative: +2 Speed: 30 ft. (6 squares), burrow 5 ft. (1 square) Armor Class: 15 (+2 Dex, +2 natural, +1 size), touch 13, flat-footed 13 Base Attack/Grapple: +2/+4 Attack: Claw +5 melee (1d4+2) Full Attack: 2 claws +5 melee (1d4+2) and bite +0 melee (1d6+1) Space/Reach: 5 ft./5 ft Special Attacks: Rage Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Wil +2 Abilities: Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10 Skills: Climb +11, Hide+7, Listen +4, Move Silently +3, Spot +5 Feats: Alertness, Endurance, Toughness Environment: Temperate to sub-arctic forests Organization: Solitary Challenge Rating: 2 Treasure: None Alignment: Always neutral Advancement: 4-8 HD (Small) A wolverine appears as a small but stocky creature that resembles a small bear. Wolverines have small black eyes and sport sharp teeth and claws. Wolverines have thick brown fur with a yellowish stripe on its flanks. [B]COMBAT [/B] Wolverines are fearless when it comes to acquiring a meal. They have been known to bully brown bears away from carcasses. They are tenacious and ferocious animals, and deserve a wide birth. [B]Low-light Vision (Ex): [/B] A wolverine can see in conditions of lowered light as well as a human can in daylight. [B]Rage(Ex): [/B] A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily. [B]Scent (Ex): [/B] A wolverine can detect approaching creatures, sniff out hidden foes, and track by sense of smell. Creatures with the Scent special quality can identify familiar odors just as other creatures can detect familiar sights with its eyes. The creature can detect approaching creatures within 30 ft. by sense of smell. This increases to 60 ft. if upwind and lowers to 15 ft. if downwind. Strong smells, such as smoke and rotting garbage, can be detected at twice the ranges as usual. Overpowering smells, such as skunk musk or troglodyte stench, can be detected at triple normal range. [B]Snowshoe (Ex): [/B] Wolverines have broad paws that allow them to traverse snow with ease. They are unaffected by deep snow and its movement related penalties. [B]Skills: [/B] Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. [B]Feats: [/B] Wolverines gain the feat Endurance as a bonus racial feat. Mostly the same creature, but a little more accurate as far as non-combat abilities go. Enjoy! [/QUOTE]
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