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General Tabletop Discussion
*Pathfinder & Starfinder
Which AP should I play with my group?
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<blockquote data-quote="Luz" data-source="post: 6339581" data-attributes="member: 94725"><p>Yes, a good amount of restructuring the storyline to link the modules together is required with a Skull & Shackles/Serpent's Skull mashup, which I was prepared for when we began playing it. I also borrowed liberally from Isles of the Shackles campaign setting book, it has some wonderful ideas and locations for a campaign of this flavor. Now that I think of it, my campaign was very much a sandbox, with the overarching AP plot available to the players when they are ready.</p><p></p><p>As far as level progression, I tend to house rule it and ignore xp altogether, leveling up the party when it is appropriate. Its just easier and this way I can move the AP at my own pace. YMMV. </p><p></p><p></p><p>If I didn't already own way too much material, I would probably get Razor Coast. I'm sure its excellent. I have recently been reading the Pirate's Guide to Freeport and the latest module for that setting called Dark Deeds in Freeport. I have been really impressed with both and highly recommend them for this style of play. Great stuff.</p></blockquote><p></p>
[QUOTE="Luz, post: 6339581, member: 94725"] Yes, a good amount of restructuring the storyline to link the modules together is required with a Skull & Shackles/Serpent's Skull mashup, which I was prepared for when we began playing it. I also borrowed liberally from Isles of the Shackles campaign setting book, it has some wonderful ideas and locations for a campaign of this flavor. Now that I think of it, my campaign was very much a sandbox, with the overarching AP plot available to the players when they are ready. As far as level progression, I tend to house rule it and ignore xp altogether, leveling up the party when it is appropriate. Its just easier and this way I can move the AP at my own pace. YMMV. If I didn't already own way too much material, I would probably get Razor Coast. I'm sure its excellent. I have recently been reading the Pirate's Guide to Freeport and the latest module for that setting called Dark Deeds in Freeport. I have been really impressed with both and highly recommend them for this style of play. Great stuff. [/QUOTE]
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Which AP should I play with my group?
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