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*Pathfinder & Starfinder
Which APs have you run? What did you think?
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<blockquote data-quote="Retreater" data-source="post: 9130464" data-attributes="member: 42040"><p>Here's a list of my history with Paizo APs...</p><p></p><p>1) Shackled City (3.x era, originally Dungeon Magazine). I ran part of the hardcover collection. I think we got to book 3 before it ended in enough character deaths and general malaise. ("Why are we even doing this? If the town is stupid enough to build inside a volcano, we're just going to leave.")</p><p>2) Rise of the Runelords (hardcover edition, PF1). I ran part of the first adventure at the local game store. It ended when the group "noped" out of the dungeon. ("That bridge looks too dangerous. Forget this! We're going back to town.")</p><p>3) Council of Thieves (PF1). I was a player in this one. I was a Charismatic bard who was very involved in the plot. I think it was midway through Book 2 when my character died to save a pretty bland PC in our party who had little connection or care for the campaign. That was the death knell. The campaign ended. The GM couldn't get it back together.</p><p>4) Kingmaker (PF1). I ran this for the first three books. It went really well for a time, but the higher level play was slowing us down.</p><p>5) Mummy's Mask and Shattered Star (PF1). Ran part of the first adventures for both of these. Both games fizzled quickly for real life issues.</p><p>6) Age of Ashes (PF2). I ran the first two books. We gave up after running into an average of a TPK every other session. </p><p>7) Extinction Curse (PF2). I ran the first book. We didn't even get out of Chapter 2 before a TPK caused the group to never want to play Pathfinder again.</p><p>8) Abomination Vaults (PF2). I ran to the 4th level of the first book. We got to one challenging encounter where the group just gave up, not wanting to keep fighting tough fights that really didn't mean anything, go back to town, recover, then do another fight. It felt repetitive and boring to them.</p><p>9) Quest for the Frozen Flame (PF2). We played through the first two books. We were getting tired of the theme and decided to end it there at a nice climax instead of the third book, which was going to be a departure and felt very disconnected from everything else.</p><p>10) Kingmaker (PF2). I'm currently running this, and we're all loving it. We're only in book 1, but we've had a lot of good variety already. I recommend this one higher than any of the others listed.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9130464, member: 42040"] Here's a list of my history with Paizo APs... 1) Shackled City (3.x era, originally Dungeon Magazine). I ran part of the hardcover collection. I think we got to book 3 before it ended in enough character deaths and general malaise. ("Why are we even doing this? If the town is stupid enough to build inside a volcano, we're just going to leave.") 2) Rise of the Runelords (hardcover edition, PF1). I ran part of the first adventure at the local game store. It ended when the group "noped" out of the dungeon. ("That bridge looks too dangerous. Forget this! We're going back to town.") 3) Council of Thieves (PF1). I was a player in this one. I was a Charismatic bard who was very involved in the plot. I think it was midway through Book 2 when my character died to save a pretty bland PC in our party who had little connection or care for the campaign. That was the death knell. The campaign ended. The GM couldn't get it back together. 4) Kingmaker (PF1). I ran this for the first three books. It went really well for a time, but the higher level play was slowing us down. 5) Mummy's Mask and Shattered Star (PF1). Ran part of the first adventures for both of these. Both games fizzled quickly for real life issues. 6) Age of Ashes (PF2). I ran the first two books. We gave up after running into an average of a TPK every other session. 7) Extinction Curse (PF2). I ran the first book. We didn't even get out of Chapter 2 before a TPK caused the group to never want to play Pathfinder again. 8) Abomination Vaults (PF2). I ran to the 4th level of the first book. We got to one challenging encounter where the group just gave up, not wanting to keep fighting tough fights that really didn't mean anything, go back to town, recover, then do another fight. It felt repetitive and boring to them. 9) Quest for the Frozen Flame (PF2). We played through the first two books. We were getting tired of the theme and decided to end it there at a nice climax instead of the third book, which was going to be a departure and felt very disconnected from everything else. 10) Kingmaker (PF2). I'm currently running this, and we're all loving it. We're only in book 1, but we've had a lot of good variety already. I recommend this one higher than any of the others listed. [/QUOTE]
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