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General Tabletop Discussion
*Dungeons & Dragons
Which are the most imperative Craft and Tools in DnD E5
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<blockquote data-quote="Megalith" data-source="post: 6733246" data-attributes="member: 36275"><p>I'm going to include must have tools and/or equipment.</p><p>Herbalist's kit - Already explained.</p><p>Healing kit - Again, self explanatory</p><p>Thieves' tools - Ditto</p><p>Poisoners kit - Great for collecting poisons or liquids from creatures you defeat. The vials can also be used to collect unknown liquid samples or acid in a pinch.</p><p>Explorers pack - 10 days of not needing a survival check.</p><p></p><p></p><p>Very important tools to have - </p><p>Calligraphers supplies - A must have for spell casters with spell books. Also needed to write scrolls or maps.</p><p>Smith's tools - Great for fixing metal armor or straightening bent weapons.</p><p>Leatherworker's tools - For fixing armor. Remember, most armor is held together with leather straps. You can use two rocks to bang out dents in armor. How do you strap it to your body? Which leads to...</p><p>Cobblers tools - If your DM is really into the minutia, then your shoes and boots need constant attention as they get the most abuse.</p><p>Cartographers tools - Needed for mapping out dungeons and trail blazing unexplored terrain. This also works hand in hand with the calligraphers supplies. </p><p></p><p>Must have equipment you always need but never seem to have.</p><p>Crow Bar. - Advantage on opening locked doors or locked chests = win.</p><p>Grappling hook - Very important when there's no tree or rock to anchor a rope. Also handy when you have to climb up a building. </p><p>Shovel - So many uses. Much better than using a shield to dig. It also doubles as a paddle. Sharpen an edge and you have a utility axe. Think of an Army entrenching tool. </p><p>Sacks, lots of sacks - Useful for carrying loot, a Medusas head, ect, ect.... I never leave home with less than 10.</p></blockquote><p></p>
[QUOTE="Megalith, post: 6733246, member: 36275"] I'm going to include must have tools and/or equipment. Herbalist's kit - Already explained. Healing kit - Again, self explanatory Thieves' tools - Ditto Poisoners kit - Great for collecting poisons or liquids from creatures you defeat. The vials can also be used to collect unknown liquid samples or acid in a pinch. Explorers pack - 10 days of not needing a survival check. Very important tools to have - Calligraphers supplies - A must have for spell casters with spell books. Also needed to write scrolls or maps. Smith's tools - Great for fixing metal armor or straightening bent weapons. Leatherworker's tools - For fixing armor. Remember, most armor is held together with leather straps. You can use two rocks to bang out dents in armor. How do you strap it to your body? Which leads to... Cobblers tools - If your DM is really into the minutia, then your shoes and boots need constant attention as they get the most abuse. Cartographers tools - Needed for mapping out dungeons and trail blazing unexplored terrain. This also works hand in hand with the calligraphers supplies. Must have equipment you always need but never seem to have. Crow Bar. - Advantage on opening locked doors or locked chests = win. Grappling hook - Very important when there's no tree or rock to anchor a rope. Also handy when you have to climb up a building. Shovel - So many uses. Much better than using a shield to dig. It also doubles as a paddle. Sharpen an edge and you have a utility axe. Think of an Army entrenching tool. Sacks, lots of sacks - Useful for carrying loot, a Medusas head, ect, ect.... I never leave home with less than 10. [/QUOTE]
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Which are the most imperative Craft and Tools in DnD E5
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