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*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
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<blockquote data-quote="zarionofarabel" data-source="post: 9773211" data-attributes="member: 7026405"><p>Never meant for it to come off that way, sorry. Just curious is all. I've played in games with a couple of prepper GMs and they had material planned, but I don't think it was to the degree that you do it, at least the amount of paper they had didn't seem like it would hold that many words. Side note; while I am a full on no-prep Emergent Play improvise everything GM, it's cause I'm lazy AF, really. As a player I'm totally not the kind of player I like to run games for! I rarely take the initiative to drive the narrative or "find adventure" on my own. Mostly I wait patiently for the next quest marker to show up so I can diligently follow it wherever it goes, cause as a player I'm lazy AF too! I don't know if it's cause I don't get to be a player all that often, so I still feel intimidated "taking the reins" as it were, or maybe it's just the laziness. I would probably have a lot of fun being a player in one of your games to be honest! Cheers!</p><p></p><p>PS (edit): Part of the reason for my curiosity is because of what you said about running a sandbox game as an adult being too time consuming. For me it's the opposite. The time aspect of writing that much material for a few sessions of gameplay seems overwhelming. It's just easier for me to daydream about the game between sessions, and have a "broad idea" of where the narrative might go, with only what happens in play being written down, in my session AAR. I couldn't imagine spending hours writing stuff, then have it sit unused because the players decided that they wanted to go a different way than I anticipated. Kudos for you for both having the time, and the ability to make the effort, to do that much prep. There's no possible way I could do it!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9773211, member: 7026405"] Never meant for it to come off that way, sorry. Just curious is all. I've played in games with a couple of prepper GMs and they had material planned, but I don't think it was to the degree that you do it, at least the amount of paper they had didn't seem like it would hold that many words. Side note; while I am a full on no-prep Emergent Play improvise everything GM, it's cause I'm lazy AF, really. As a player I'm totally not the kind of player I like to run games for! I rarely take the initiative to drive the narrative or "find adventure" on my own. Mostly I wait patiently for the next quest marker to show up so I can diligently follow it wherever it goes, cause as a player I'm lazy AF too! I don't know if it's cause I don't get to be a player all that often, so I still feel intimidated "taking the reins" as it were, or maybe it's just the laziness. I would probably have a lot of fun being a player in one of your games to be honest! Cheers! PS (edit): Part of the reason for my curiosity is because of what you said about running a sandbox game as an adult being too time consuming. For me it's the opposite. The time aspect of writing that much material for a few sessions of gameplay seems overwhelming. It's just easier for me to daydream about the game between sessions, and have a "broad idea" of where the narrative might go, with only what happens in play being written down, in my session AAR. I couldn't imagine spending hours writing stuff, then have it sit unused because the players decided that they wanted to go a different way than I anticipated. Kudos for you for both having the time, and the ability to make the effort, to do that much prep. There's no possible way I could do it! [/QUOTE]
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Which are you, The plan everything out GM, or the Ad lib?
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