Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Grogg of the North" data-source="post: 9773692" data-attributes="member: 6682960"><p>I used to ad lib. I think that was more from a lack of time to do much prep other than "Sexy goblins?". I'm not sure I was ever really good at it. I guess I was passable as my friends kept showing up to play. </p><p></p><p>Nowadays, I like to plan. Then I consider "What if". What if this NPC dies, what if the PCs go a different direction, what if.... Most of that never sees the light of day, but it's there for me so I don't panic. </p><p></p><p>(The very first game I ever ran years and years ago, I introduced a villain to the party. The party decided she was way too scary and ran off to hunt pirates instead. I think that taught me some good lessons and I kinda think that its something all GMs should experience to some degree.)</p><p></p><p>I think part of my shift from ad lib to planning focused is when I started playing and running games that were more stationary. When the party wasn't cavorting about the map visiting new locations constantly. I really like it when the game is set in one locale. Which means I want to have a good framework for what is there. Who is in charge, who runs the general store, what's the priest's name? Leaving the framework loose enough allows the other players to add their own ideas to it, too. </p><p></p><p>Thankfully(?), these days my group seems to be down with following whatever the GM has planned. We all have jobs, families, and responsibilities. So we're more than happy to follow the plot hooks whomever is GMing has placed for us. Kobolds in a spooky cave? You got it, dude!</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 9773692, member: 6682960"] I used to ad lib. I think that was more from a lack of time to do much prep other than "Sexy goblins?". I'm not sure I was ever really good at it. I guess I was passable as my friends kept showing up to play. Nowadays, I like to plan. Then I consider "What if". What if this NPC dies, what if the PCs go a different direction, what if.... Most of that never sees the light of day, but it's there for me so I don't panic. (The very first game I ever ran years and years ago, I introduced a villain to the party. The party decided she was way too scary and ran off to hunt pirates instead. I think that taught me some good lessons and I kinda think that its something all GMs should experience to some degree.) I think part of my shift from ad lib to planning focused is when I started playing and running games that were more stationary. When the party wasn't cavorting about the map visiting new locations constantly. I really like it when the game is set in one locale. Which means I want to have a good framework for what is there. Who is in charge, who runs the general store, what's the priest's name? Leaving the framework loose enough allows the other players to add their own ideas to it, too. Thankfully(?), these days my group seems to be down with following whatever the GM has planned. We all have jobs, families, and responsibilities. So we're more than happy to follow the plot hooks whomever is GMing has placed for us. Kobolds in a spooky cave? You got it, dude! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
Top