Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Voadam" data-source="post: 9774398" data-attributes="member: 2209"><p>While I normally run modules in my fairly heavily prepped mashup campaign setting, I have done a complete improv game once years ago and it went well.</p><p></p><p>I had agreed to run a game for the kid of a pair of my friends who were hosting us for Thanksgiving. The kid was the same age as my son (who had played D&D with me a bunch for years, though never regularly) and the kids was a friend of my son's. The kid had never played D&D before and had wanted to try it out for a while and the parents knew I played D&D with my son. I brought my 5e PH, and some dice. I walked him through quick PC creation and the two decided to make halflings after a quick description of races and classes. One was a fighter and one was a rogue. </p><p></p><p>Since they were both halflings we riffed on that and we started in a dungeon, where they had both just activated a chaos magic blade trap that cut them in half and they realized they were now new halflings where before they were one person exploring the dungeon. They quickly joked about which one was the top versus bottom half, and which one thought with their brain versus their gut. Being new people they could not quite remember why they were there but they thought they were looking for something. A bunch of exploration, maybe a fight/escape from something from the PH monster appendix (is there an ooze there?), and the kids were having a great time. Lots of description from both me describing stuff and them describing what they did, lots of immersion. The parents were enjoying it as well watching and the kid's father started to jump in with improvving things they were discovering too as they explored and crazy magical effects. Eventually ended with them finding a wall map (carved into stone maybe?) with an x marks the spot that they thought looked like a treasure map. They decided that was what they had been looking for. When they touched it they instantly got transported to the island where they had touched and we ended there.</p><p></p><p>Everybody had a great time and I felt good about it.</p><p></p><p>I would not be really comfortable running a wholly improv campaign for a big group though I would be more open to it now and definitely up for individual sessions that go off module script.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9774398, member: 2209"] While I normally run modules in my fairly heavily prepped mashup campaign setting, I have done a complete improv game once years ago and it went well. I had agreed to run a game for the kid of a pair of my friends who were hosting us for Thanksgiving. The kid was the same age as my son (who had played D&D with me a bunch for years, though never regularly) and the kids was a friend of my son's. The kid had never played D&D before and had wanted to try it out for a while and the parents knew I played D&D with my son. I brought my 5e PH, and some dice. I walked him through quick PC creation and the two decided to make halflings after a quick description of races and classes. One was a fighter and one was a rogue. Since they were both halflings we riffed on that and we started in a dungeon, where they had both just activated a chaos magic blade trap that cut them in half and they realized they were now new halflings where before they were one person exploring the dungeon. They quickly joked about which one was the top versus bottom half, and which one thought with their brain versus their gut. Being new people they could not quite remember why they were there but they thought they were looking for something. A bunch of exploration, maybe a fight/escape from something from the PH monster appendix (is there an ooze there?), and the kids were having a great time. Lots of description from both me describing stuff and them describing what they did, lots of immersion. The parents were enjoying it as well watching and the kid's father started to jump in with improvving things they were discovering too as they explored and crazy magical effects. Eventually ended with them finding a wall map (carved into stone maybe?) with an x marks the spot that they thought looked like a treasure map. They decided that was what they had been looking for. When they touched it they instantly got transported to the island where they had touched and we ended there. Everybody had a great time and I felt good about it. I would not be really comfortable running a wholly improv campaign for a big group though I would be more open to it now and definitely up for individual sessions that go off module script. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
Top