Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgon Zee" data-source="post: 9774587" data-attributes="member: 75787"><p>The reason I prep and strongly prefer games run by people who prep is that when you invent something at the table, you have very limited amount of time to come up with that invention, and so that invention is necessarily shallow. You simply don't have the time to come up with all the ideas, links and flavor that you would have if you prepped. You come up with one of the first things that enters your mind.</p><p></p><p>As an example, next Monday I'll run a section of The Grail Quest as part of The Great Pendragon Campaign. I'll need to test whether characters are truly chivalric, pagan or christian (each having 6 different but overlapping sets of characteristics associated with them). I have 4 players and each has different types of knight, so to come up with a good test on the fly, I'd have to remember each knight's 'types' and the skills needed to be tested, compare that to already tested skills and come up with a scenario to test that. And then I'd repeat that several times for the evening. Very little chance anyone would be successful doing that without planning.</p><p></p><p>In play, I might want to confront someone with a vengeful figure from their past. Although there are probably 100+ I could choose from, there's no way I will be able to on the fly pick the best. My brain will grab a few, probably the more recent ones or ones I liked voicing, and I'll choose from those. So I give ourselves a sub-optimal experience because I was unwilling to do the planning ahead.</p><p></p><p>One of the insidious features of not-planning is <em>not</em> that things crash and burn. With a good GM, it'll be fine. It's that it could have been so much better -- I decide to test Humility, but I didn't realize that I'd done that three sessions go and have not yet tested lustful. Still everyone had fun, just the pagan knight got slightly shafted. Or I chose Hya the Keen as the opposition in the scene, and everyone had fun because they all like Hya -- but the child that the gay knight had with the White Dwarf Giantess (when flirting checks go wrong...) would have been way more appropriate and a great callback.</p><p></p><p>And the really dangerous part is that it's hard for the GM to tell! They are immersed in the game, they had three options, chose one and everyone had fun. Their brain is fully engaged, they're having fun and they feel like they are doing their best work. They don't see the missed opportunities, the way their instincts lead them into predictable paths, the way the tyranny of urgency is making them miss opportunities.</p><p></p><p>Like [USER=4937]@Celebrim[/USER], I have played with many GMs, good, bad and mediocre. I've played in games run by Sandy Peterson, Ken Hite, Robin Laws, Jason Durrell, John Wick, Sarah Richardson, Steve Jackson and many others. I've also played in many Living campaigns.</p><ul> <li data-xf-list-type="ul">The absolute best experiences have been by excellent GMs who prepare.</li> <li data-xf-list-type="ul">Good experiences have been with excellent GMs who do not prepare, or average GMs who prepare well</li> </ul><p>Not having time to prep or hating to do so is an excellent reason for running low-prep. But the result is not going to be as good as if you had prepped. It's the same as a rock-star athlete playing against a team they have not prepped for. She'll be good, she'll be entertaining -- but if she had prepped, she would have been even better.</p><p></p><p>Athletes prep to make them play better.</p><p>Writers prep to make their plays better.</p><p>GM's prep to make roleplay better.</p><p></p><p>We're not special, people. Roleplaying is not the unique field of creativity where preparation doesn't help (or even, as some people surprisingly state -- makes it worse). It follows the same rules as other fields.</p><p></p><p>If you're in doubt, go find one of those few successful professional GMs. Ask them if they zero-prep their games. I'm pretty sure you already know the answer.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 9774587, member: 75787"] The reason I prep and strongly prefer games run by people who prep is that when you invent something at the table, you have very limited amount of time to come up with that invention, and so that invention is necessarily shallow. You simply don't have the time to come up with all the ideas, links and flavor that you would have if you prepped. You come up with one of the first things that enters your mind. As an example, next Monday I'll run a section of The Grail Quest as part of The Great Pendragon Campaign. I'll need to test whether characters are truly chivalric, pagan or christian (each having 6 different but overlapping sets of characteristics associated with them). I have 4 players and each has different types of knight, so to come up with a good test on the fly, I'd have to remember each knight's 'types' and the skills needed to be tested, compare that to already tested skills and come up with a scenario to test that. And then I'd repeat that several times for the evening. Very little chance anyone would be successful doing that without planning. In play, I might want to confront someone with a vengeful figure from their past. Although there are probably 100+ I could choose from, there's no way I will be able to on the fly pick the best. My brain will grab a few, probably the more recent ones or ones I liked voicing, and I'll choose from those. So I give ourselves a sub-optimal experience because I was unwilling to do the planning ahead. One of the insidious features of not-planning is [I]not[/I] that things crash and burn. With a good GM, it'll be fine. It's that it could have been so much better -- I decide to test Humility, but I didn't realize that I'd done that three sessions go and have not yet tested lustful. Still everyone had fun, just the pagan knight got slightly shafted. Or I chose Hya the Keen as the opposition in the scene, and everyone had fun because they all like Hya -- but the child that the gay knight had with the White Dwarf Giantess (when flirting checks go wrong...) would have been way more appropriate and a great callback. And the really dangerous part is that it's hard for the GM to tell! They are immersed in the game, they had three options, chose one and everyone had fun. Their brain is fully engaged, they're having fun and they feel like they are doing their best work. They don't see the missed opportunities, the way their instincts lead them into predictable paths, the way the tyranny of urgency is making them miss opportunities. Like [USER=4937]@Celebrim[/USER], I have played with many GMs, good, bad and mediocre. I've played in games run by Sandy Peterson, Ken Hite, Robin Laws, Jason Durrell, John Wick, Sarah Richardson, Steve Jackson and many others. I've also played in many Living campaigns. [LIST] [*]The absolute best experiences have been by excellent GMs who prepare. [*]Good experiences have been with excellent GMs who do not prepare, or average GMs who prepare well [/LIST] Not having time to prep or hating to do so is an excellent reason for running low-prep. But the result is not going to be as good as if you had prepped. It's the same as a rock-star athlete playing against a team they have not prepped for. She'll be good, she'll be entertaining -- but if she had prepped, she would have been even better. Athletes prep to make them play better. Writers prep to make their plays better. GM's prep to make roleplay better. We're not special, people. Roleplaying is not the unique field of creativity where preparation doesn't help (or even, as some people surprisingly state -- makes it worse). It follows the same rules as other fields. If you're in doubt, go find one of those few successful professional GMs. Ask them if they zero-prep their games. I'm pretty sure you already know the answer. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
Top