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Which are you, The plan everything out GM, or the Ad lib?
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<blockquote data-quote="zarionofarabel" data-source="post: 9774953" data-attributes="member: 7026405"><p>Oh, yeah, I see what you mean. Bad example on my part. I mean, you could use the system that I used in my example, then introduce modifiers to the rolls based on the terrain, traffic, etc. All those factors can be ad libbed on the fly though. I don't need to know before the chase begins what the terrain or traffic is like, I can ad lib that the moment the chase actually begins. As long as I establish those facts within the ficition before calling for player decisions or rolls the result is the same as if I prepped the encounter days in advance.</p><p></p><p>I was kind of thinking that maybe I wasn't explaining myself well, my apologies. I think that you would consider what I do when I run a game to be a form of prep. It's just extremely short notice prep, as my prep often happens literally moments before facts get established within the fiction, in a lot of cases anyway. I do spend a fair amount of time "daydream prepping" in that I create ideas and decide upon facts of the game between sessions. I just don't write it down on paper. Also, just like any GM that is running a published module, I mostly stick to the facts I have established in my mind, unless I feel that they need to be changed for some reason. Usually to conform to previously established facts within the narrative, or to maintain internal logical consistency of the setting or narrative.</p><p></p><p>I mean, one thing that absolutely has to happen for me is a Session Zero, which includes collaborative PC creation. Simply because I need a starting point for my fevered dreams so I have some sort of framework for things I'm going to improvise when running the game. Heck, in a way, I would argue that I might actually do as much prep as you do, I just don't physically write it down. I only keep track of stuff that has actually been established within the narrative via the ridiculous amount of notes I take whilst GMing. As a funny example, as I said earlier, I recently came into possession of a collection of used TTRPG material. While I immediately gave a fair portion of it away, due to the fact that alot of the material was for a game system I vehemently dislike, I did end up with a number of other books I skimmed before giving away. I also got a few super awesome things that I have be reading with glee. I also was gifted a few choice items because my generosity was apparently well received within my local gaming community. Suffice to say over the last few weeks my brain has been exploding with "imagination prep" to the point where I have been having trouble sleeping because my stupid brain won't SHUT UP!!!</p><p></p><p>Good times to say the least. I was just given a copy of Mothership a couple days ago, a system I skipped out on cause I have the Alien TTRPG so I figured, what's the point? Boy was I wrong! Alien is a good game, as all Free League stuff tends to be, but Mothership is a different beast! What an elegant and simple (but not simplistic) system. I especially love how fast and easy PC creation is as I'm assuming (as I haven't run it yet, obviously) that PCs are gonna get bumped off on the regular. I've been bouncing ideas around in my head non-stop for the last couple of days because I can't wait to run it and want to at least have some things "prepared" for when I pitch running a game on my local TTRPG web things. One thing I'm going to make sure to do is have the players decide on the particulars of what androids are in the setting as the system itself is ambiguous as to what they are and the interwebs suggest several options for what they may actually be. Ahhh! I'm all jacked up just thinking about it now! Hahaha! Anyway, my psychologist told me I need to work harder on making my brain shut up so I can sleep good...but it's just so hard when I have so many awesome ideas to contemplate!</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="zarionofarabel, post: 9774953, member: 7026405"] Oh, yeah, I see what you mean. Bad example on my part. I mean, you could use the system that I used in my example, then introduce modifiers to the rolls based on the terrain, traffic, etc. All those factors can be ad libbed on the fly though. I don't need to know before the chase begins what the terrain or traffic is like, I can ad lib that the moment the chase actually begins. As long as I establish those facts within the ficition before calling for player decisions or rolls the result is the same as if I prepped the encounter days in advance. I was kind of thinking that maybe I wasn't explaining myself well, my apologies. I think that you would consider what I do when I run a game to be a form of prep. It's just extremely short notice prep, as my prep often happens literally moments before facts get established within the fiction, in a lot of cases anyway. I do spend a fair amount of time "daydream prepping" in that I create ideas and decide upon facts of the game between sessions. I just don't write it down on paper. Also, just like any GM that is running a published module, I mostly stick to the facts I have established in my mind, unless I feel that they need to be changed for some reason. Usually to conform to previously established facts within the narrative, or to maintain internal logical consistency of the setting or narrative. I mean, one thing that absolutely has to happen for me is a Session Zero, which includes collaborative PC creation. Simply because I need a starting point for my fevered dreams so I have some sort of framework for things I'm going to improvise when running the game. Heck, in a way, I would argue that I might actually do as much prep as you do, I just don't physically write it down. I only keep track of stuff that has actually been established within the narrative via the ridiculous amount of notes I take whilst GMing. As a funny example, as I said earlier, I recently came into possession of a collection of used TTRPG material. While I immediately gave a fair portion of it away, due to the fact that alot of the material was for a game system I vehemently dislike, I did end up with a number of other books I skimmed before giving away. I also got a few super awesome things that I have be reading with glee. I also was gifted a few choice items because my generosity was apparently well received within my local gaming community. Suffice to say over the last few weeks my brain has been exploding with "imagination prep" to the point where I have been having trouble sleeping because my stupid brain won't SHUT UP!!! Good times to say the least. I was just given a copy of Mothership a couple days ago, a system I skipped out on cause I have the Alien TTRPG so I figured, what's the point? Boy was I wrong! Alien is a good game, as all Free League stuff tends to be, but Mothership is a different beast! What an elegant and simple (but not simplistic) system. I especially love how fast and easy PC creation is as I'm assuming (as I haven't run it yet, obviously) that PCs are gonna get bumped off on the regular. I've been bouncing ideas around in my head non-stop for the last couple of days because I can't wait to run it and want to at least have some things "prepared" for when I pitch running a game on my local TTRPG web things. One thing I'm going to make sure to do is have the players decide on the particulars of what androids are in the setting as the system itself is ambiguous as to what they are and the interwebs suggest several options for what they may actually be. Ahhh! I'm all jacked up just thinking about it now! Hahaha! Anyway, my psychologist told me I need to work harder on making my brain shut up so I can sleep good...but it's just so hard when I have so many awesome ideas to contemplate! Cheers! [/QUOTE]
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