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*TTRPGs General
Which are you, The plan everything out GM, or the Ad lib?
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<blockquote data-quote="Moving Pictures" data-source="post: 9776778" data-attributes="member: 7052268"><p>Read the comments on the word count. I'm a former professional writer, and frankly, IF the claim is true, the word counts one poster made are insane overkill [40,000+ per module/session?] or false.</p><p></p><p>I checked one "module" I wrote, and with stats, loot, and notes for the NPCs - 10 of them - I had 11,000 words. Again, most of that are stats.</p><p></p><p>This would be 31 words:</p><p>Sticks (F1)</p><p>Half-elf - at castle</p><p>HP: 14 (12->14)</p><p>Spear (3)</p><p>Two whistles, different frequencies</p><p>Basic bush training</p><p>5 sp/3 cp</p><p>Herb: Velor; Eudor's Root (purify water)</p><p>WIll try to escape</p><p></p><p>That's it. (I run out of Obsidian, so also keep track of hit points digitally when dealing with large groups.)</p><p> </p><p>The leader was a former military vet. There were clues leading to a room in an upscale hotel. The party found letters from the dude's commander, medals and citations. 1,100 words.</p><p></p><p>This entire "smuggling ring" arc - which chewed up ten game sessions - maybe (MAYBE) 11,000 words.</p><p></p><p>I checked a pdf of an old pre-built module.</p><p>11,000 words.</p><p></p><p>The module I am about to run is going to take multiple sessions. It involves the kidnapping of an Oracle the party is quite fond of. I know the motivations of the players, who they work for. The entire module - including stats like the above - is 1,200 words and that includes spell lists for spellcasters.</p><p></p><p>So, frankly, I call BS. 45,000 words? That's a novel, not a module.</p></blockquote><p></p>
[QUOTE="Moving Pictures, post: 9776778, member: 7052268"] Read the comments on the word count. I'm a former professional writer, and frankly, IF the claim is true, the word counts one poster made are insane overkill [40,000+ per module/session?] or false. I checked one "module" I wrote, and with stats, loot, and notes for the NPCs - 10 of them - I had 11,000 words. Again, most of that are stats. This would be 31 words: Sticks (F1) Half-elf - at castle HP: 14 (12->14) Spear (3) Two whistles, different frequencies Basic bush training 5 sp/3 cp Herb: Velor; Eudor's Root (purify water) WIll try to escape That's it. (I run out of Obsidian, so also keep track of hit points digitally when dealing with large groups.) The leader was a former military vet. There were clues leading to a room in an upscale hotel. The party found letters from the dude's commander, medals and citations. 1,100 words. This entire "smuggling ring" arc - which chewed up ten game sessions - maybe (MAYBE) 11,000 words. I checked a pdf of an old pre-built module. 11,000 words. The module I am about to run is going to take multiple sessions. It involves the kidnapping of an Oracle the party is quite fond of. I know the motivations of the players, who they work for. The entire module - including stats like the above - is 1,200 words and that includes spell lists for spellcasters. So, frankly, I call BS. 45,000 words? That's a novel, not a module. [/QUOTE]
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Which are you, The plan everything out GM, or the Ad lib?
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