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Which are you, The plan everything out GM, or the Ad lib?
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<blockquote data-quote="Celebrim" data-source="post: 9777205" data-attributes="member: 4937"><p>Ok, since we are being frank here, let me put in my frank thoughts.</p><p></p><p>I am increasingly finding it a total waste of my time to buy gaming content because of the entirely unprofessional and low standard of slop that I usually find on display when I buy something prewritten. I backed two kickstarter projects this year. The resulting products that I paid good money for look like and are generally no more useful than my random brainstorming. Unfleshed out. Unusable as written. With no real sweat, effort or creativity put into them.</p><p></p><p>Your notes are by your own account:</p><p></p><p></p><p></p><p>Why would anyone pay for that? That's like mistaking something jotted on the back of a napkin for the final script of Toy Story or Ratouille. An idea is worth less than a penny. It's the effort of turning an idea into something where all the talent, creativity and work is exercised. Can you work with that? Probably so. But that communicates nothing to me. And it's increasingly the level of effort I find in "professional" products.</p><p></p><p>So much garbage out there. I want to love work like "Monster's and Other Childish Things". But something like "The Dreadful Secrets of Candlewick Manor" (which I own) is just empty brainstorming with none of the work put into to make it interesting. It's just a kitchen sink, a laundry list, the expected first draft of everything. First thoughts only. And I'm not particularly here even picking on Baugh whose actually interesting enough I spend money on. The decay of value is like all over the industry. Hundreds or thousands of pdfs out there with no real effort put into them. Just lists.</p><p></p><p>I love terseness. It's great. I'm continually impressed by the page counts of 1e AD&D modules. But let's not mistake brevity for quality. Those modules were good and terse. But not everything that is terse is good.</p><p></p><p>I consider my own notes to suck. I think they are too half-finished. Too haphazard. Leave too much out. Leave up too much of the game to the hope that I will remember everything I brainstormed about. They have spelling errors in them and syntax errors and I'm embarrassed to share them. But, for all that, I'm still trying my best to be the GM I'd want to have if I was a player.</p><p></p><p>Because well, I probably wouldn't want to be a player at your table.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9777205, member: 4937"] Ok, since we are being frank here, let me put in my frank thoughts. I am increasingly finding it a total waste of my time to buy gaming content because of the entirely unprofessional and low standard of slop that I usually find on display when I buy something prewritten. I backed two kickstarter projects this year. The resulting products that I paid good money for look like and are generally no more useful than my random brainstorming. Unfleshed out. Unusable as written. With no real sweat, effort or creativity put into them. Your notes are by your own account: Why would anyone pay for that? That's like mistaking something jotted on the back of a napkin for the final script of Toy Story or Ratouille. An idea is worth less than a penny. It's the effort of turning an idea into something where all the talent, creativity and work is exercised. Can you work with that? Probably so. But that communicates nothing to me. And it's increasingly the level of effort I find in "professional" products. So much garbage out there. I want to love work like "Monster's and Other Childish Things". But something like "The Dreadful Secrets of Candlewick Manor" (which I own) is just empty brainstorming with none of the work put into to make it interesting. It's just a kitchen sink, a laundry list, the expected first draft of everything. First thoughts only. And I'm not particularly here even picking on Baugh whose actually interesting enough I spend money on. The decay of value is like all over the industry. Hundreds or thousands of pdfs out there with no real effort put into them. Just lists. I love terseness. It's great. I'm continually impressed by the page counts of 1e AD&D modules. But let's not mistake brevity for quality. Those modules were good and terse. But not everything that is terse is good. I consider my own notes to suck. I think they are too half-finished. Too haphazard. Leave too much out. Leave up too much of the game to the hope that I will remember everything I brainstormed about. They have spelling errors in them and syntax errors and I'm embarrassed to share them. But, for all that, I'm still trying my best to be the GM I'd want to have if I was a player. Because well, I probably wouldn't want to be a player at your table. [/QUOTE]
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