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General Tabletop Discussion
*Dungeons & Dragons
Which Aspect of DMing Do you Struggle Most With?
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<blockquote data-quote="Oofta" data-source="post: 8336170" data-attributes="member: 6801845"><p>Put me on the "I feel like a pretender" DM as well. Doesn't matter what people tell me, how much we enjoy the game, I feel like I'm faking it. When it comes to actually running the game I get caught up in it and it's fine, funny accents, voices and all. But before and after? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>The other thing (and maybe this goes back to my first point) is that I never feel like I've prepared enough detail. I mean, I'm good at improv and I want player decisions to drive the game so I'm not going to map out a lot of details. But I always feel like I should have more.</p><p></p><p>Last but not least I have a bad tendency to ignore my general outline and throw in tangents that take the campaign from what we've been building on since the session 0. I don't have a plotline to follow, but I do have a general idea of world events that are going on in one area and I always seem to introduce a whole mini-campaign that's a complete offshoot. I guess it give people a break from the "main" campaign, but still. I keep telling myself I'm not going to do it and then next thing I know I improvise some major plot twist or introduce a new threat or something and off we go. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p><p></p><p>Oh well. I think most DMs are a work in progress, aren't we?</p></blockquote><p></p>
[QUOTE="Oofta, post: 8336170, member: 6801845"] Put me on the "I feel like a pretender" DM as well. Doesn't matter what people tell me, how much we enjoy the game, I feel like I'm faking it. When it comes to actually running the game I get caught up in it and it's fine, funny accents, voices and all. But before and after? :eek: The other thing (and maybe this goes back to my first point) is that I never feel like I've prepared enough detail. I mean, I'm good at improv and I want player decisions to drive the game so I'm not going to map out a lot of details. But I always feel like I should have more. Last but not least I have a bad tendency to ignore my general outline and throw in tangents that take the campaign from what we've been building on since the session 0. I don't have a plotline to follow, but I do have a general idea of world events that are going on in one area and I always seem to introduce a whole mini-campaign that's a complete offshoot. I guess it give people a break from the "main" campaign, but still. I keep telling myself I'm not going to do it and then next thing I know I improvise some major plot twist or introduce a new threat or something and off we go. :mad: Oh well. I think most DMs are a work in progress, aren't we? [/QUOTE]
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