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General Tabletop Discussion
*TTRPGs General
Which battlemat to get?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1704950" data-attributes="member: 3146"><p>I've grown to be quite fond of custom tiles like these:</p><p><a href="http://www.aginsinn.com/tiles.html" target="_blank">http://www.aginsinn.com/tiles.html</a></p><p><a href="http://www.0onegames.com" target="_blank">http://www.0onegames.com</a></p><p><a href="http://enworld.cyberstreet.com/hosted/csp/" target="_blank">http://enworld.cyberstreet.com/hosted/csp/</a></p><p>MerricB's site has links to a lot of D&D minis tiles I also use.</p><p></p><p>When combined with a battlemap, they can do pretty much anything I want them to. The benefit of them is that they are much more detailed than the typical battlemap. Ordinarily, on a battlemap, I see floorplans being drawn out but doing much more detail (crates, shelves, tables, sometimes windows) is often more than DMs want to interrupt gameplay to draw. Consequently, while the battlemap is an aid to imagination in terms of giving a quick and solid grasp of the dimensions of the room, it tends to work against using more ephermal terrain features. On the other hand, when a group of Slaadi walked into a bar to kill the PCs for meddling in their plans and I was using tiles (Ron Shirtz's inn in this case), the PC who was stunned, blinded, and knocked prone rolled under the table to retreat from the Death Slaad (thus avoiding AoOs) and the Monk jumped up onto the bar in order to kick it in the head (higher ground). Having more detail, IME, results in a more cinematic and interesting experience because detail inspires tactics that utilize that detail.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1704950, member: 3146"] I've grown to be quite fond of custom tiles like these: [url]http://www.aginsinn.com/tiles.html[/url] [url]http://www.0onegames.com[/url] [url]http://enworld.cyberstreet.com/hosted/csp/[/url] MerricB's site has links to a lot of D&D minis tiles I also use. When combined with a battlemap, they can do pretty much anything I want them to. The benefit of them is that they are much more detailed than the typical battlemap. Ordinarily, on a battlemap, I see floorplans being drawn out but doing much more detail (crates, shelves, tables, sometimes windows) is often more than DMs want to interrupt gameplay to draw. Consequently, while the battlemap is an aid to imagination in terms of giving a quick and solid grasp of the dimensions of the room, it tends to work against using more ephermal terrain features. On the other hand, when a group of Slaadi walked into a bar to kill the PCs for meddling in their plans and I was using tiles (Ron Shirtz's inn in this case), the PC who was stunned, blinded, and knocked prone rolled under the table to retreat from the Death Slaad (thus avoiding AoOs) and the Monk jumped up onto the bar in order to kick it in the head (higher ground). Having more detail, IME, results in a more cinematic and interesting experience because detail inspires tactics that utilize that detail. [/QUOTE]
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Which battlemat to get?
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