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<blockquote data-quote="roguerouge" data-source="post: 4258810" data-attributes="member: 13855"><p>I'm facing a choice right now, playing an Urban ranger with TWF style in an Age of Worms campaign. I have to start building towards a viable prestige class, but I'm facing a tough choice. I can go towards Dervish via the Scout class or I can take a DM-designed prestige class geared towards fighting undead, but which I only know some of the attributes. </p><p></p><p>I'm looking to you to help me decide. For comparison, I've built stat blocks for the two builds through 13th level, which is when I'd max out the DM's prestige class:</p><p></p><p>Ranger 7/PrC 6… </p><p>Saves: Fort +10 Reflex +7 Will +7 (+15/15/15 vs. undead due to Unquenchable Flame of Life feat, "some immunities") </p><p>HP: 13d8+13 </p><p>AC: +2 alternative Two Weapon Defense feat, Combat Expertise</p><p>BAB: +11</p><p>Attacks: </p><p>Axe Wielded 2-handed: +11/+6/+1 (1d8+3) average 7.5 per hit</p><p>TWF Attack: +9/+4/-1 (1d8+2) and +9/+4 (1d8+1) average 7.5/6.5 per hit</p><p>FE: Undead TWF Attack: +9/+4/-1 (1d8+17) and +9/+4 (1d8+16) average 22.5/21.5 per hit</p><p>FE: Outsider/Cultist Organization TWF Attack: +9/+4/-1 (1d8+7) and +9/+4 (1d8+6) average 11.5/10.5 per hit</p><p>Special: Turn Undead 3/day +0 (2d6+6) as 6th level cleric</p><p>Special: Detect Undead at will</p><p>Special: Cure spells maximized when cast on me</p><p>Special: Can use turn undead attempts to crit undead</p><p>Special: Go under cover as Undead as they think I am undead</p><p>Special: Distracting Attack means any sneak attacks work against targets I hit in melee</p><p>Skills: ??</p><p></p><p>Ranger 2/Scout 4/Fighter 1/Dervish 6...</p><p>Saves: Fort +8 Reflex +11 Will +5</p><p>HP: 6d8+7d10+13</p><p>AC: +1 Shield, +1 Dodge, +2 (Ex.), +1/+3 Skirmish, +4 vs. AoO, +5 Combat Expertise, Fight Defensively: -4/+3</p><p>Best AC: +15 (-9 attacks)</p><p>When have Elaborate Parry at Dervish 7: Fight defensively -4/+7 for –9/+19</p><p>BAB: +12</p><p>Attacks:</p><p>Axe Wielded 2-handed: +12/+7/+2 (1d8+3) average 7.5 per hit</p><p>Skirmish Spring Attack: +12 (1d8+3+2d6) average 14.5</p><p>Improved Skirmish Spring Attack: +12 (1d8+3+4d6) average 21.5</p><p>Static Full Attack: +10/+5/+0 (1d8+2) and +10 (1d8+1) average 7.5/6.5 per hit</p><p>Improved Skirmish Dervish Full Attack (8 rd., 3/day): +13/+8/+3 (1d8+5+4d6) and +13 (1d8+4+4d6) average 23.5/22.5 per hit</p><p>Skills: 70</p><p>Specials: Improved Skirmish means skirmish damage works vs. undead, Favored Enemy +4 (undead)/+2 (cultists), Elusive Target, Cleave while Dancing, +3 Initiative, Spring Attack, Move +15, Really keen orc clogging dancer (+16!), Blind Fight</p><p></p><p>Let me know if you need additional information...</p></blockquote><p></p>
[QUOTE="roguerouge, post: 4258810, member: 13855"] I'm facing a choice right now, playing an Urban ranger with TWF style in an Age of Worms campaign. I have to start building towards a viable prestige class, but I'm facing a tough choice. I can go towards Dervish via the Scout class or I can take a DM-designed prestige class geared towards fighting undead, but which I only know some of the attributes. I'm looking to you to help me decide. For comparison, I've built stat blocks for the two builds through 13th level, which is when I'd max out the DM's prestige class: Ranger 7/PrC 6… Saves: Fort +10 Reflex +7 Will +7 (+15/15/15 vs. undead due to Unquenchable Flame of Life feat, "some immunities") HP: 13d8+13 AC: +2 alternative Two Weapon Defense feat, Combat Expertise BAB: +11 Attacks: Axe Wielded 2-handed: +11/+6/+1 (1d8+3) average 7.5 per hit TWF Attack: +9/+4/-1 (1d8+2) and +9/+4 (1d8+1) average 7.5/6.5 per hit FE: Undead TWF Attack: +9/+4/-1 (1d8+17) and +9/+4 (1d8+16) average 22.5/21.5 per hit FE: Outsider/Cultist Organization TWF Attack: +9/+4/-1 (1d8+7) and +9/+4 (1d8+6) average 11.5/10.5 per hit Special: Turn Undead 3/day +0 (2d6+6) as 6th level cleric Special: Detect Undead at will Special: Cure spells maximized when cast on me Special: Can use turn undead attempts to crit undead Special: Go under cover as Undead as they think I am undead Special: Distracting Attack means any sneak attacks work against targets I hit in melee Skills: ?? Ranger 2/Scout 4/Fighter 1/Dervish 6... Saves: Fort +8 Reflex +11 Will +5 HP: 6d8+7d10+13 AC: +1 Shield, +1 Dodge, +2 (Ex.), +1/+3 Skirmish, +4 vs. AoO, +5 Combat Expertise, Fight Defensively: -4/+3 Best AC: +15 (-9 attacks) When have Elaborate Parry at Dervish 7: Fight defensively -4/+7 for –9/+19 BAB: +12 Attacks: Axe Wielded 2-handed: +12/+7/+2 (1d8+3) average 7.5 per hit Skirmish Spring Attack: +12 (1d8+3+2d6) average 14.5 Improved Skirmish Spring Attack: +12 (1d8+3+4d6) average 21.5 Static Full Attack: +10/+5/+0 (1d8+2) and +10 (1d8+1) average 7.5/6.5 per hit Improved Skirmish Dervish Full Attack (8 rd., 3/day): +13/+8/+3 (1d8+5+4d6) and +13 (1d8+4+4d6) average 23.5/22.5 per hit Skills: 70 Specials: Improved Skirmish means skirmish damage works vs. undead, Favored Enemy +4 (undead)/+2 (cultists), Elusive Target, Cleave while Dancing, +3 Initiative, Spring Attack, Move +15, Really keen orc clogging dancer (+16!), Blind Fight Let me know if you need additional information... [/QUOTE]
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