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General Tabletop Discussion
*TTRPGs General
Which came first: the damage or the protection?
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<blockquote data-quote="GMMichael" data-source="post: 9245051" data-attributes="member: 6685730"><p>The defender gets to choose because it's a global rule - half-max can always be taken. For this discussion, however, Defender-not-choosing would fit under the "other" option.</p><p></p><p>One aspect of taking half is actually to speed things up - doesn't skipping rolls sound fast? The <em>decision</em> to skip, however, could slow things down.</p><p></p><p></p><p>Interesting options here. By choosing not to defend, the defender keeps an action for something else. So does that something else get a boost since the defender effectively agreed to take damage? Or is the benefit just that the defender still has an action to use, which includes the option to make a counterattack?</p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Side note: in the full game, keeping the action has additional benefit when used on the character's turn, because it can be combined with one or more actions to produce better results. This is only possible if the defender's turn occurs later in initiative order than the attacker's turn.</span></p></blockquote><p></p>
[QUOTE="GMMichael, post: 9245051, member: 6685730"] The defender gets to choose because it's a global rule - half-max can always be taken. For this discussion, however, Defender-not-choosing would fit under the "other" option. One aspect of taking half is actually to speed things up - doesn't skipping rolls sound fast? The [I]decision[/I] to skip, however, could slow things down. Interesting options here. By choosing not to defend, the defender keeps an action for something else. So does that something else get a boost since the defender effectively agreed to take damage? Or is the benefit just that the defender still has an action to use, which includes the option to make a counterattack? [SIZE=2] Side note: in the full game, keeping the action has additional benefit when used on the character's turn, because it can be combined with one or more actions to produce better results. This is only possible if the defender's turn occurs later in initiative order than the attacker's turn.[/SIZE] [/QUOTE]
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Which came first: the damage or the protection?
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