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Which Campaign Setting has the best fluff? Why?
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2104262" data-attributes="member: 9249"><p>All time, in order of preference:</p><p></p><p>1) <strong>Planescape.</strong> Rich, detailed setting with powerful themes. Easily enables more mature themes than "kill them and take their stuff", but the variety of ways to kill them and the excellent variety of their stuff supports that method of play as well. Incredibly flavorful, with easy-to-understand societies that can, as the game progresses, show themselves to be more and more alien.</p><p></p><p>This preference will probably never change.</p><p></p><p>2) <strong>Dragonstar.</strong> Interesting exploration/variation on standard D&D themes. Broad, open setting allows for nearly the same variety of environments, creatures, and cultures as Planescape. Has powerful cultural ideals that can be examined, as well, such as the differences between the Empire and the Outlands, or the Empire and the Dark Zone. Can be expanded in any number of directions, and offers a breadth of compatible playstyles.</p><p></p><p>3) <strong>Eberron.</strong> So many themes and parallels, that adventures in Eberron may come across as deeper than intended-- and the interactions between them allow for story ideas to be drawn from nearly any source, without making the setting seem like a mishmash. Beautiful implementation and assimilation of the excessive numbers of sentient humanoids in D&D.</p><p></p><p> Emphasis on conflict of agendas over conflict of morality makes for more uncertain, exciting intrigue. Setting offers many different approaches to the world, which can change the entire play experience.</p><p></p><p> If I can continue picking up supplements and quality keeps up, this might move up to take the #2 spot.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2104262, member: 9249"] All time, in order of preference: 1) [b]Planescape.[/b] Rich, detailed setting with powerful themes. Easily enables more mature themes than "kill them and take their stuff", but the variety of ways to kill them and the excellent variety of their stuff supports that method of play as well. Incredibly flavorful, with easy-to-understand societies that can, as the game progresses, show themselves to be more and more alien. This preference will probably never change. 2) [b]Dragonstar.[/b] Interesting exploration/variation on standard D&D themes. Broad, open setting allows for nearly the same variety of environments, creatures, and cultures as Planescape. Has powerful cultural ideals that can be examined, as well, such as the differences between the Empire and the Outlands, or the Empire and the Dark Zone. Can be expanded in any number of directions, and offers a breadth of compatible playstyles. 3) [b]Eberron.[/b] So many themes and parallels, that adventures in Eberron may come across as deeper than intended-- and the interactions between them allow for story ideas to be drawn from nearly any source, without making the setting seem like a mishmash. Beautiful implementation and assimilation of the excessive numbers of sentient humanoids in D&D. Emphasis on conflict of agendas over conflict of morality makes for more uncertain, exciting intrigue. Setting offers many different approaches to the world, which can change the entire play experience. If I can continue picking up supplements and quality keeps up, this might move up to take the #2 spot. [/QUOTE]
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Which Campaign Setting has the best fluff? Why?
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